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Godot 4: 3D Character Controller
KidsCanCode
61,3 тыс. подписчиков
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200 видео с канала:
KidsCanCode
Godot 4: 3D Character Controller
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Godot 4: Importing 3D Models
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Godot 4: Character Animation
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Godot 4: Character to Rigid Body Interaction
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Godot Recipe: KinematicBody + Stopping on Slopes
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Godot Recipe: Align 3D movement with camera
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Godot Recipe: 3D Rolling Cube
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Godot Recipe: 8-way Movement & Animation
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Godot Recipe: Arcade-style 3D Spaceship
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Godot Recipe: Simplified Airplane Controller
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Godot Recipe: 3D Arcade-style Car (with a sphere)
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Godot Recipe: AI - Context-based Steering
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Godot Recipe: 3D Kinematic Car
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Godot Recipe: Multitarget Camera2D
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Godot Recipe: 3D KinematicBody: Align with terrain
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Godot Recipe: 3D KinematicBody Movement
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Godot Recipe: Touchscreen Camera Control
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Godot Recipe: Minimap UI
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Godot Recipe: Drag-select Multiple Units
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Godot Recipe: Adding healthbars in 3D
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Godot 3.1: 3D Camera Gimbal
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Godot 3: Kinematic to Rigid Body Interaction
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Godot Recipes: Homing Missiles
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Circle Jump: A Godot Mobile Game (Part 14)
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Circle Jump: A Godot Mobile Game (Part 13)
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Circle Jump: A Godot Mobile Game (Part 12)
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Circle Jump: A Godot Mobile Game (Part 11)
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Circle Jump: A Godot Mobile Game (Part 10)
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Godot Recipes: Car Steering
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Circle Jump: A Godot Mobile Game (Part 9)
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Circle Jump: A Godot Mobile Game (Part 8)
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Godot Recipes: Melee Attack
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Circle Jump: A Godot Mobile Game (Part 7)
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Godot Recipes: Animation States
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Circle Jump: A Godot Mobile Game (Part 6)
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Circle Jump: A Godot Mobile Game (Part 5)
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Circle Jump: A Godot Mobile Game (Part 3)
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Circle Jump: A Godot Mobile Game (Part 4)
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Circle Jump: A Godot Mobile Game (Part 2)
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Godot 101: Intro to 3D (part 7): First-person Character
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Circle Jump: A Godot Mobile Game (Part 1)
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Godot 101: Intro to 3D (part 6): Introducing CSG
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Godot 101: Intro to 3D (part 5): Edge Detection and Mouse Capture
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Godot 3.1: 2D Laser Effect
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Godot 101: Intro to 3D (part 4): Areas
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Godot 101: Intro to 3D (part 3): Kinematic Character Movement
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Godot 101: Intro to 3D (part 2): Importing 3D Models
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Godot 101: Intro to 3D (part 1)
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Godot 3.0: Top-down Tank Battle - Part 15
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Godot 3.0: Top-down Tank Battle - Part 14
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TileMap Navigation - Isometric and Hex! (Godot 3.1)
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Godot 3.0: Top-down Tank Battle - Part 13
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Godot One Shot: TileMap Collisions
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Procedural Generation in Godot: Dungeon Generation (part 3)
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Procedural Generation in Godot: Dungeon Generation (part 2)
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Procedural Generation in Godot: Dungeon Generation (part 1)
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Procedural Generation in Godot Part 5: Infinite 2D Terrain
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Procedural Generation in Godot Part 4: 2D Terrain (Midpoint Displacement)
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Godot 3.0: Top-down Tank Battle - Part 12: Ammo
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Procedural Content Generation in Godot Part 3: Tile-based Infinite Worlds
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Procedural Content Generation in Godot Part 2: Using Mazes
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Procedural Content Generation in Godot Part 1: Mazes
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Godot 3.0: Top-down Tank Battle - Part 11: Pickups
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Godot 3: Draggable Windows
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Godot 3.0: Top-down Tank Battle - Part 10: Homing Missiles
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Godot 3.0: Splitscreen Multiplayer
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Godot 3.0: Top-down Tank Battle - Part 9
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Godot 3.0: Top-down Tank Battle - Part 8
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Godot 3.0: Top-down Tank Battle - Part 7
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Godot 3.0: Top-down Tank Battle - Part 6
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Godot 3.0: Top-down Tank Battle - Part 5
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Godot 3.0: Top-down Tank Battle - Part 4
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Godot 3.0: Top-down Tank Battle - Part 3
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Godot 3.0: Top-down Tank Battle - Part 2
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Godot 3.0: Top-down Tank Battle - Part 1
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Godot 3.0: 2D Visibility with Ray-casting
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Godot 3.0: Inheritance
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Godot 3.0: Rigid Bodies
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Godot 2.1 to 3.0 Gotchas!
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Godot 3.0 - Know Your Nodes: Particles2D
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Learning Godot 3.0: Your First Game Part 6
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Learning Godot 3.0: Your First Game Part 4
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Learning Godot 3.0: Your First Game Part 2
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Learning Godot 3.0: Your First Game Part 5
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Learning Godot 3.0: Your First Game Part 1
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Learning Godot 3.0: Your First Game Part 3
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Space Rocks! Godot Tutorial Part 15
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Godot 3.0: Visual Scripting First Look
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Space Rocks! - Moving to Godot 3.0
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Godot Engine: TileMap Animation with Shaders
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Godot Engine - Know Your Nodes: Tilemap (part 3)
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Godot Engine - Know Your Nodes: Tilemap (part 2)
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Godot Engine - Know Your Nodes: Tilemap (part 1)
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Space Rocks! Godot Tutorial Part 13
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Godot 101 - Part 15: Working with RigidBody2D
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Godot 101 - Part 14: Intro to RigidBody2D
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Godot 101 - Part 13: KinematicBody2D Collisions Done Right
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Godot Engine - Know Your Nodes: RayCast2D
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Space Rocks! Godot Tutorial Part 12
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Godot Engine: Pathfinding with Tilemaps
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Space Rocks! Godot Tutorial Part 11
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Space Rocks! Godot Tutorial Part 10
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Godot Engine - Know Your Nodes: PathFollow2D
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Godot Engine - Know Your Nodes: YSort
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Space Rocks! Godot Tutorial Part 9
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Godot 101 - Part 12: Camera and Scrolling Background
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Space Rocks! Godot Tutorial Part 8
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Space Rocks! Godot Tutorial Part 7
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Godot 101 - Part 11: Animated Sprites
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Space Rocks! Godot Tutorial Part 6
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Godot 101 - Part 10: RayCasts (and Jumping)
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Space Rocks! Godot Tutorial Part 5
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Godot 101 - Part 9: Arcade Physics (KinematicBody2D)
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Space Rocks! Godot Tutorial Part 4
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Godot 101 - Part 8: Tweens and Timers
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Space Rocks! Godot Tutorial Part 3
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Godot 101 - Part 7: Using Signals
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Space Rocks! Godot Tutorial Part 2
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Godot 101 - Part 6: Area-based Collisions
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Space Rocks! Godot Game Tutorial Part 1
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Godot 101 - Part 5: Player-controlled Sprite
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Godot 101 - Part 4: Instancing Scenes
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Godot 101 - Part 3: Scripting (continued)
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Godot 101 - Part 2: Scripting
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Godot 101 - Part 1: Introduction to Godot (For Godot 2.1!)
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Tile-based game Part 23: Lighting Effect
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Gamedev In-depth: Pathfinding Part 5: A* Search
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Gamedev In-depth: Pathfinding Part 4: Dijkstra's Algorithm
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Gamedev In-depth: Pathfinding Part 3: Finding Shortest Path
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Gamedev In-depth: Pathfinding Part 2: Breadth-First Search
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Gamedev In-depth: Pathfinding Part 1
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Tile-based game Part 22: Game Over
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Tile-based game Part 21: Damage Effect
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Tile-based game Part 20: More Weapons
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Tile-based game Part 19: Pause Screen
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Tile-based game Part 18: Sound Effects
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Tile-based game Part 17: Tweening/Easing Animations
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Tile-based game Part 16: Items
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Tile-based game Part 15: Simple Visual Effects (and a bug fix!)
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Tile-based game Part 14: Better Zombie Movement
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Gamedev In-depth: Steering Behaviors (Flee)
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Tile-based game Part 13: Map Obstacles
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Tile-based game Part 12: Loading Tiled Maps
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Tile-based game Part 11: Tiled Map Editor
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Gamedev In-depth: Steering Behaviors (Wander)
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Gamedev In-depth: Steering Behaviors (Seeking)
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Tile-based game Part 10: Player and Mob Health
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Tile-based game Part 9: Basic Shooting
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Tile-based game Part 8: Mob Movement
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Tile-based game Part 7: Mobs
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Tile-based game Part 6: Rotating Player Sprite
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Tile-based game Part 5: Player Graphics
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Tile-based game Part 4: Scrolling Map / Camera
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Tile-based game Part 3: Smooth Movement
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Tile-based game Part 2: Collisions and Tilemap
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Tile-based game Part 1: Setting up
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Gamedev In-depth Topics: Non-integer Movement
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Gamedev In-depth Topics: Time-based vs. Frame-based Movement
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Gamedev In-depth Topics: 4-way vs. 8-way Movement
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Pygame Platformer Part 19: Wrapping Up
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Pygame Platformer Part 18: Scrolling Background
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Pygame Platformer Part 17: Using Collision Masks
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Pygame Platformer Part 16: Enemies
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Pygame Platformer Part 15: Powerups
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Pygame Platformer Part 14: Sound and Music
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Pygame Platformer Part 13: Improved Jumping
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Pygame Platformer Part 12: Platform Graphics
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Pygame Platformer Part 11: Character Animation (part 2)
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Pygame Platformer Part 10: Character Animation (part 1)
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Pygame Platformer Part 9: Using Spritesheets
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Pygame Platformer Part 8: Saving High Score
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Pygame Platformer Part 7: Splash & End Screens
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Pygame Platformer Part 6: Game Over
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Pygame Platformer Part 5: Scrolling the Window
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Pygame Platformer Part 4: Jumping
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Pygame Platformer Part 3: Gravity and Platforms
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Pygame Platformer Part 2: Player Movement
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Pygame Platformer Part 1: Setting Up
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Pygame Shmup Part 14: Game Over Screen
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Pygame Shmup Part 13: Powerups (part 2)
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Pygame Shmup Part 12: Powerups
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Pygame Shmup Part 11: Player Lives
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Pygame Shmup Part 10: Explosions
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Pygame Shmup Part 9: Shields
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Pygame Shmup Part 8: Sound and Music
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Pygame Shmup Part 7: Score (and Drawing Text)
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Pygame Shmup Part 6: Sprite Animation
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Pygame Shmup Part 5: Improved Collisions
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Pygame Shmup Part 4: Adding Graphics
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Pygame Shmup Part 3: Collisions (and Bullets!)
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Pygame Shmup Part 2: Enemy Sprites
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Pygame Shmup Part 1: Player Sprite and Controls
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Game Development 1-3: More About Sprites
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Game Development 1-2: Working with Sprites
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Game Development 1-1: Getting Started with Pygame
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Extra: Setting up the Atom Editor for Python
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Learning to Code with Python: Lesson 2.4: More Fun with Animation
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Learning to Code with Python: Lesson 2.3: Animating More Objects
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Learning to Code with Python: Lesson 2.2 Simple Animation
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Learning to Code with Python: Lesson 2.1 Creating Computer Graphics
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Канал: KidsCanCode
Godot 4: 3D Character Controller
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Godot 4: Importing 3D Models
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Godot 4: Character Animation
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Godot 4: Character to Rigid Body Interaction
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Godot Recipe: KinematicBody + Stopping on Slopes
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Godot Recipe: Align 3D movement with camera
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Godot Recipe: 3D Rolling Cube
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Godot Recipe: 8-way Movement & Animation
Скачать
Godot Recipe: Arcade-style 3D Spaceship
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Godot Recipe: Simplified Airplane Controller
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Godot Recipe: 3D Arcade-style Car (with a sphere)
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Godot Recipe: AI - Context-based Steering
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Godot Recipe: 3D Kinematic Car
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Godot Recipe: Multitarget Camera2D
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Godot Recipe: 3D KinematicBody: Align with terrain
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Godot Recipe: 3D KinematicBody Movement
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Godot Recipe: Touchscreen Camera Control
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Godot Recipe: Minimap UI
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Godot Recipe: Drag-select Multiple Units
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Godot Recipe: Adding healthbars in 3D
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Godot 3.1: 3D Camera Gimbal
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Godot 3: Kinematic to Rigid Body Interaction
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Godot Recipes: Homing Missiles
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Circle Jump: A Godot Mobile Game (Part 14)
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Circle Jump: A Godot Mobile Game (Part 13)
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Circle Jump: A Godot Mobile Game (Part 12)
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Circle Jump: A Godot Mobile Game (Part 11)
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Circle Jump: A Godot Mobile Game (Part 10)
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Godot Recipes: Car Steering
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Circle Jump: A Godot Mobile Game (Part 9)
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Circle Jump: A Godot Mobile Game (Part 8)
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Godot Recipes: Melee Attack
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Circle Jump: A Godot Mobile Game (Part 7)
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Godot Recipes: Animation States
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Circle Jump: A Godot Mobile Game (Part 6)
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Circle Jump: A Godot Mobile Game (Part 5)
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Circle Jump: A Godot Mobile Game (Part 3)
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Circle Jump: A Godot Mobile Game (Part 4)
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Circle Jump: A Godot Mobile Game (Part 2)
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Godot 101: Intro to 3D (part 7): First-person Character
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Circle Jump: A Godot Mobile Game (Part 1)
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Godot 101: Intro to 3D (part 6): Introducing CSG
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Godot 101: Intro to 3D (part 5): Edge Detection and Mouse Capture
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Godot 3.1: 2D Laser Effect
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Godot 101: Intro to 3D (part 4): Areas
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Godot 101: Intro to 3D (part 3): Kinematic Character Movement
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Godot 101: Intro to 3D (part 2): Importing 3D Models
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Godot 101: Intro to 3D (part 1)
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Godot 3.0: Top-down Tank Battle - Part 15
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Godot 3.0: Top-down Tank Battle - Part 14
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TileMap Navigation - Isometric and Hex! (Godot 3.1)
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Godot 3.0: Top-down Tank Battle - Part 13
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Godot One Shot: TileMap Collisions
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Procedural Generation in Godot: Dungeon Generation (part 3)
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Procedural Generation in Godot: Dungeon Generation (part 2)
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Procedural Generation in Godot: Dungeon Generation (part 1)
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Procedural Generation in Godot Part 5: Infinite 2D Terrain
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Procedural Generation in Godot Part 4: 2D Terrain (Midpoint Displacement)
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Godot 3.0: Top-down Tank Battle - Part 12: Ammo
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Procedural Content Generation in Godot Part 3: Tile-based Infinite Worlds
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Procedural Content Generation in Godot Part 2: Using Mazes
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Procedural Content Generation in Godot Part 1: Mazes
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Godot 3.0: Top-down Tank Battle - Part 11: Pickups
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Godot 3: Draggable Windows
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Godot 3.0: Top-down Tank Battle - Part 10: Homing Missiles
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Godot 3.0: Splitscreen Multiplayer
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Godot 3.0: Top-down Tank Battle - Part 9
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Godot 3.0: Top-down Tank Battle - Part 8
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Godot 3.0: Top-down Tank Battle - Part 7
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Godot 3.0: Top-down Tank Battle - Part 6
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Godot 3.0: Top-down Tank Battle - Part 5
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Godot 3.0: Top-down Tank Battle - Part 4
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Godot 3.0: Top-down Tank Battle - Part 3
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Godot 3.0: Top-down Tank Battle - Part 2
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Godot 3.0: Top-down Tank Battle - Part 1
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Godot 3.0: 2D Visibility with Ray-casting
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Godot 3.0: Inheritance
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Godot 3.0: Rigid Bodies
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Godot 2.1 to 3.0 Gotchas!
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Godot 3.0 - Know Your Nodes: Particles2D
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Learning Godot 3.0: Your First Game Part 6
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Learning Godot 3.0: Your First Game Part 4
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Learning Godot 3.0: Your First Game Part 2
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Learning Godot 3.0: Your First Game Part 5
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Learning Godot 3.0: Your First Game Part 1
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Learning Godot 3.0: Your First Game Part 3
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Space Rocks! Godot Tutorial Part 15
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Godot 3.0: Visual Scripting First Look
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Space Rocks! - Moving to Godot 3.0
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Godot Engine: TileMap Animation with Shaders
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Godot Engine - Know Your Nodes: Tilemap (part 3)
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Godot Engine - Know Your Nodes: Tilemap (part 2)
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Godot Engine - Know Your Nodes: Tilemap (part 1)
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Space Rocks! Godot Tutorial Part 13
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Godot 101 - Part 15: Working with RigidBody2D
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Godot 101 - Part 14: Intro to RigidBody2D
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Godot 101 - Part 13: KinematicBody2D Collisions Done Right
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Godot Engine - Know Your Nodes: RayCast2D
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Space Rocks! Godot Tutorial Part 12
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Godot Engine: Pathfinding with Tilemaps
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Space Rocks! Godot Tutorial Part 11
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Space Rocks! Godot Tutorial Part 10
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Godot Engine - Know Your Nodes: PathFollow2D
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Godot Engine - Know Your Nodes: YSort
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Space Rocks! Godot Tutorial Part 9
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Godot 101 - Part 12: Camera and Scrolling Background
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Space Rocks! Godot Tutorial Part 8
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Space Rocks! Godot Tutorial Part 7
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Godot 101 - Part 11: Animated Sprites
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Space Rocks! Godot Tutorial Part 6
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Godot 101 - Part 10: RayCasts (and Jumping)
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Space Rocks! Godot Tutorial Part 5
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Godot 101 - Part 9: Arcade Physics (KinematicBody2D)
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Space Rocks! Godot Tutorial Part 4
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Godot 101 - Part 8: Tweens and Timers
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Space Rocks! Godot Tutorial Part 3
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Godot 101 - Part 7: Using Signals
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Space Rocks! Godot Tutorial Part 2
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Godot 101 - Part 6: Area-based Collisions
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Space Rocks! Godot Game Tutorial Part 1
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Godot 101 - Part 5: Player-controlled Sprite
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Godot 101 - Part 4: Instancing Scenes
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Godot 101 - Part 3: Scripting (continued)
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Godot 101 - Part 2: Scripting
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Godot 101 - Part 1: Introduction to Godot (For Godot 2.1!)
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Tile-based game Part 23: Lighting Effect
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Gamedev In-depth: Pathfinding Part 5: A* Search
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Gamedev In-depth: Pathfinding Part 4: Dijkstra's Algorithm
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Gamedev In-depth: Pathfinding Part 3: Finding Shortest Path
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Gamedev In-depth: Pathfinding Part 2: Breadth-First Search
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Gamedev In-depth: Pathfinding Part 1
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Tile-based game Part 22: Game Over
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Tile-based game Part 21: Damage Effect
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Tile-based game Part 20: More Weapons
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Tile-based game Part 19: Pause Screen
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Tile-based game Part 18: Sound Effects
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Tile-based game Part 17: Tweening/Easing Animations
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Tile-based game Part 16: Items
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Tile-based game Part 15: Simple Visual Effects (and a bug fix!)
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Tile-based game Part 14: Better Zombie Movement
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Gamedev In-depth: Steering Behaviors (Flee)
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Tile-based game Part 13: Map Obstacles
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Tile-based game Part 12: Loading Tiled Maps
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Tile-based game Part 11: Tiled Map Editor
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Gamedev In-depth: Steering Behaviors (Wander)
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Gamedev In-depth: Steering Behaviors (Seeking)
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Tile-based game Part 10: Player and Mob Health
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Tile-based game Part 9: Basic Shooting
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Tile-based game Part 8: Mob Movement
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Tile-based game Part 7: Mobs
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Tile-based game Part 6: Rotating Player Sprite
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Tile-based game Part 5: Player Graphics
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Tile-based game Part 4: Scrolling Map / Camera
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Tile-based game Part 3: Smooth Movement
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Tile-based game Part 2: Collisions and Tilemap
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Tile-based game Part 1: Setting up
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Gamedev In-depth Topics: Non-integer Movement
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Gamedev In-depth Topics: Time-based vs. Frame-based Movement
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Gamedev In-depth Topics: 4-way vs. 8-way Movement
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Pygame Platformer Part 19: Wrapping Up
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Pygame Platformer Part 18: Scrolling Background
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Pygame Platformer Part 17: Using Collision Masks
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Pygame Platformer Part 16: Enemies
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Pygame Platformer Part 15: Powerups
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Pygame Platformer Part 14: Sound and Music
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Pygame Platformer Part 13: Improved Jumping
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Pygame Platformer Part 12: Platform Graphics
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Pygame Platformer Part 11: Character Animation (part 2)
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Pygame Platformer Part 10: Character Animation (part 1)
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Pygame Platformer Part 9: Using Spritesheets
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Pygame Platformer Part 8: Saving High Score
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Pygame Platformer Part 7: Splash & End Screens
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Pygame Platformer Part 6: Game Over
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Pygame Platformer Part 5: Scrolling the Window
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Pygame Platformer Part 4: Jumping
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Pygame Platformer Part 3: Gravity and Platforms
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Pygame Platformer Part 2: Player Movement
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Pygame Platformer Part 1: Setting Up
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Pygame Shmup Part 14: Game Over Screen
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Pygame Shmup Part 13: Powerups (part 2)
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Pygame Shmup Part 12: Powerups
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Pygame Shmup Part 11: Player Lives
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Pygame Shmup Part 10: Explosions
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Pygame Shmup Part 9: Shields
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Pygame Shmup Part 8: Sound and Music
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Pygame Shmup Part 7: Score (and Drawing Text)
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Pygame Shmup Part 6: Sprite Animation
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Pygame Shmup Part 5: Improved Collisions
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Pygame Shmup Part 4: Adding Graphics
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Pygame Shmup Part 3: Collisions (and Bullets!)
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Pygame Shmup Part 2: Enemy Sprites
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Pygame Shmup Part 1: Player Sprite and Controls
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Game Development 1-3: More About Sprites
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Game Development 1-2: Working with Sprites
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Game Development 1-1: Getting Started with Pygame
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Extra: Setting up the Atom Editor for Python
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Learning to Code with Python: Lesson 2.4: More Fun with Animation
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Learning to Code with Python: Lesson 2.3: Animating More Objects
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Learning to Code with Python: Lesson 2.2 Simple Animation
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Learning to Code with Python: Lesson 2.1 Creating Computer Graphics
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