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Rule #2 - Utilize the 3 laws of TDD
10 Minutes with Coach Joe
1,35 тыс. подписчиков
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84 видео с канала:
10 Minutes with Coach Joe
Rule #2 - Utilize the 3 laws of TDD
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Rule #19 - Run all unit tests frequently
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Rule #38 - Unit tests should be deterministic
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Rule #41 - Avoid implicit dependencies
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Rule #42 - Know when to test or mock external dependencies
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Unit Testing Best Practices
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Rule #35 - Try for 100% code coverage
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Rule #40 - Test for happy and unhappy paths
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Coach Joe Rule Playlist
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Rule #43 - Avoid passing null arguments
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Rule #39 - Avoid multiple assert statements
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Rule #8 - Unit tests should make 1 assert
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Rule #30 - Unit test a single action
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Rule #37 - Avoid passing boolean arguments
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Rule #29 - Avoid marking unit tests with an ignore attribute
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Rule #20 - Objects should be easy to create
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Rule #21 - Avoid type or scope definitions in variable names
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Rule #34 - Understand the difference between an object and a data structure
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Rule #25- Avoid nested if/else blocks
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Rule #13 - The class should contain a small number of methods and lines of code
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Rule #11 - No duplicate code
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Rule #26 - Code should be formatted and readable
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Rule #22 - Methods should have very few lines of code
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Rule #31 - Avoid generating technical debt
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Rule #5 - Use meaningful variable names
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Rule #6 - A class should do only one thing
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Rule #12 - Avoid unnecessary comments
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Rule #7 - A method should do only one thing
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Rule #4 - Use meaningful method names
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Rule #3 - Use meaningful class names
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(Depreciated) Rule #37 - Boolean parameters should not be passed to methods
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Rule #14 - Methods should have few parameters
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Rule #23 - Methods should never return null
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Rule #10 - No hard coded values
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Rule #1 - Utilize the 5 SOLID principles
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Rule #24 - Shared code ownership is the goal
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Rule #15 - Avoid long if statements
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Rule #16 - Avoid the switch statement
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#45 Pseudocode
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#44 Try, Catch & Finally
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#43 Random Number
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#42 Scanner Input
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#41 Scope
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#40 Final
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#39 Static Main
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#38 Static
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#37 Object Oriented Programming Summary
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#36 Polymorphism - Object Reference
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#35 Polymorphism - Overload
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#34 Polymorphism - Override
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#27 - Enum
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#33 Abstraction
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#32 Interface
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#31 Abstract Class
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#30 Inheritance
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#29 Encapsulation
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#28 Object Oriented Programming Introduction
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#20 - Bitwise Operators
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#19 - Logical Operators
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#26 - Do While
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#25 - For Each Loop
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#24 - For Loop
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#23 - Switch Case
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#22 - Ternary Operators
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#21 - If Else
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#18 - Relational Operators
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#17 - Assignment Operators
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#16 - Arithmetic & Unary Operators
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#15 - Object vs Data Structure
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#14 - Type Conversion
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#13 - Boxing & Casting
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#12 - Map & HashMap
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#11 - Set & HashSet
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#10 - ArrayList
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#9 - Array
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#8 - LocalDate & Date
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#7 - Number Data Types
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#6 - String Data Type
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#5 - Primitive & Non Primitive
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#4 - Property & Access Modifier
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Builder - Design Pattern
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#3 - Method & Return Type
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#2 - Class & Constructor
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#1 - Build Your First Program
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Канал: 10 Minutes with Coach Joe
Rule #2 - Utilize the 3 laws of TDD
Скачать
Rule #19 - Run all unit tests frequently
Скачать
Rule #38 - Unit tests should be deterministic
Скачать
Rule #41 - Avoid implicit dependencies
Скачать
Rule #42 - Know when to test or mock external dependencies
Скачать
Unit Testing Best Practices
Скачать
Rule #35 - Try for 100% code coverage
Скачать
Rule #40 - Test for happy and unhappy paths
Скачать
Coach Joe Rule Playlist
Скачать
Rule #43 - Avoid passing null arguments
Скачать
Rule #39 - Avoid multiple assert statements
Скачать
Rule #8 - Unit tests should make 1 assert
Скачать
Rule #30 - Unit test a single action
Скачать
Rule #37 - Avoid passing boolean arguments
Скачать
Rule #29 - Avoid marking unit tests with an ignore attribute
Скачать
Rule #20 - Objects should be easy to create
Скачать
Rule #21 - Avoid type or scope definitions in variable names
Скачать
Rule #34 - Understand the difference between an object and a data structure
Скачать
Rule #25- Avoid nested if/else blocks
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Rule #13 - The class should contain a small number of methods and lines of code
Скачать
Rule #11 - No duplicate code
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Rule #26 - Code should be formatted and readable
Скачать
Rule #22 - Methods should have very few lines of code
Скачать
Rule #31 - Avoid generating technical debt
Скачать
Rule #5 - Use meaningful variable names
Скачать
Rule #6 - A class should do only one thing
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Rule #12 - Avoid unnecessary comments
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Rule #7 - A method should do only one thing
Скачать
Rule #4 - Use meaningful method names
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Rule #3 - Use meaningful class names
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(Depreciated) Rule #37 - Boolean parameters should not be passed to methods
Скачать
Rule #14 - Methods should have few parameters
Скачать
Rule #23 - Methods should never return null
Скачать
Rule #10 - No hard coded values
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Rule #1 - Utilize the 5 SOLID principles
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Rule #24 - Shared code ownership is the goal
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Rule #15 - Avoid long if statements
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Rule #16 - Avoid the switch statement
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#45 Pseudocode
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#44 Try, Catch & Finally
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#43 Random Number
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#42 Scanner Input
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#41 Scope
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#40 Final
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#39 Static Main
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#38 Static
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#37 Object Oriented Programming Summary
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#36 Polymorphism - Object Reference
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#35 Polymorphism - Overload
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#34 Polymorphism - Override
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#27 - Enum
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#33 Abstraction
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#32 Interface
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#31 Abstract Class
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#30 Inheritance
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#29 Encapsulation
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#28 Object Oriented Programming Introduction
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#20 - Bitwise Operators
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#19 - Logical Operators
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#26 - Do While
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#25 - For Each Loop
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#24 - For Loop
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#23 - Switch Case
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#22 - Ternary Operators
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#21 - If Else
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#18 - Relational Operators
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#17 - Assignment Operators
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#16 - Arithmetic & Unary Operators
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#15 - Object vs Data Structure
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#14 - Type Conversion
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#13 - Boxing & Casting
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#12 - Map & HashMap
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#11 - Set & HashSet
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#10 - ArrayList
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#9 - Array
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#8 - LocalDate & Date
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#7 - Number Data Types
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#6 - String Data Type
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#5 - Primitive & Non Primitive
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#4 - Property & Access Modifier
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Builder - Design Pattern
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#3 - Method & Return Type
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#2 - Class & Constructor
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#1 - Build Your First Program
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