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Jonathan Blow on Why He is Creating JAI
gamedev cuts
5,84 тыс. подписчиков
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156 видео с канала:
gamedev cuts
Jonathan Blow on Why He is Creating JAI
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Releasing a Game in Steam vs Consoles - Thomas Stewart
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One of The Joys of Programming - Jonathan Blow
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Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming
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Finding a Unique Style for Your Games - Thomas Stewart
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Programmers aren't Equally Good and that's okay - Jonathan Blow
Скачать
Jonathan Blow on Having Success in Game Development
Скачать
Measuring Software's Progress Over the Years (Jonathan Blow)
Скачать
Sustaining your Excitement in GameDev (Jonathan Blow)
Скачать
Creating something Better than what's out there (Jonathan Blow)
Скачать
Games haven't been more Ambitious in the last 10 years (Jonathan Blow)
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Modern Languages Don't Help Solve Hard Problems (Jonathan Blow)
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Current Software Engineers have no Deep Knowledge (Jonathan Blow)
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Jonathan Blow on Porting Doom and Crunch
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How the idea for Choo-Choo Charles came to be - Two Star Games
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Jonathan Blow on working with thatgamecompany
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Paying for the Privilege of Making Games - Jonathan Blow
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Jonathan Blow $100k in debt on his first game company
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You shouldn't make a game for yourself - Thomas Brush and Two Star Games
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Jonathan Blow on Why He Dropped out of University
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Judging Art as a Game Designer - Jonathan Blow
Скачать
Is RTS Dead? - Jonathan Blow
Скачать
Creating Content for Different Audiences - Thomas Brush
Скачать
Thoughts on Kanban, Scrum, etc - Jonathan Blow
Скачать
Making a Game Like a Director - Thomas Brush
Скачать
Hades Early Access Model and Playtesting - Jonathan Blow
Скачать
The Business of Creating Content - Thomas Brush
Скачать
Societal Stagnation - Jonathan Blow
Скачать
What Type of Youtube Content to Create - Thomas Brush
Скачать
JAI and the Data-Oriented Approach - Jonathan Blow
Скачать
Recent Games Are Full Of Bugs - Jonathan Blow
Скачать
Why Youtube is MORE Valuable to GameDevs - Thomas Brush
Скачать
Braid Copycats - Jonathan Blow
Скачать
Posting on Multiple Social Media - Thomas Brush
Скачать
How To Stop Procrastinating - Jonathan Blow
Скачать
OpenAI in Video Games - Jonathan Blow
Скачать
Creating The Epic Journey - Sid Meier
Скачать
How To Balance Youtube and GameDev - Thomas Brush
Скачать
VR is NOT Immersive - Jonathan Blow
Скачать
Should You Try YouTube as a GameDev? - Thomas Brush
Скачать
Creative Process and Game Design Elements - Jonathan Blow
Скачать
Photoshop Takes Forever to Install - Jonathan Blow
Скачать
Risky Ideas and Future of Indie Games - Edmund McMillen
Скачать
People Don't Enjoy Games as Much Anymore - Edmund McMillen
Скачать
Are Games a Force for Good in the World? - Jonathan Blow
Скачать
Working with Publishers - Edmund McMillen
Скачать
A.I. Role in Game Design and Artistic Expression - Jonathan Blow
Скачать
Psychologically Manipulating People with "Algorithms" - Jonathan Blow
Скачать
How Social Media Helped Isaac's Success - Edmund McMillen
Скачать
When a Game Might Upset the Wrong People - Edmund McMillen
Скачать
Understanding your Own Game - Jonathan Blow
Скачать
Ways to Make a Successful Game - Edmund McMillen
Скачать
Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow
Скачать
Burning Bridges in the Game Industry - Edmund McMillen
Скачать
The Productivity of Programmers and Tech Companies - Jonathan Blow
Скачать
Big Companies and Game Engines - Jonathan Blow
Скачать
Identifying Ideas with Potential - Edmund McMillen
Скачать
How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow
Скачать
Abstraction Layers in Programming - Jonathan Blow
Скачать
Giving Players a Sense of Direction - Gavin Eisenbeisz
Скачать
Software Complexity to Make Anything - Jonathan Blow
Скачать
Getting Scared of Your Own Game - Gavin Eisenbeisz
Скачать
UX Now and Then - Jonathan Blow
Скачать
Gather Experience with Small Projects - Edmund McMillen
Скачать
Being a Programmer in the 90s VS Now - Jonathan Blow
Скачать
Double Down on Something - Edmund McMillen
Скачать
Transition to Full-Time Game Development (Dome Keeper Dev)
Скачать
Exercise Helps with Problem Solving - Jonathan Blow
Скачать
Enemy Design in Dome Keeper
Скачать
Making People Care About Your Game - Edmund McMillen
Скачать
Jonathan Blow Gives Advice To His Younger Self
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Art, Sound and Design of Dome Keeper - René
Скачать
Microsoft Thought Super Meat Boy Would FLOP - Edmund McMillen
Скачать
Web Jobs Shrinkage and Layoffs - Jonathan Blow
Скачать
Death's Door is connected with...? - Mark Foster and David Fenn
Скачать
Gripe with Web Frameworks - Jonathan Blow
Скачать
The Origin of 'Does It Run Doom?' - John Romero
Скачать
Architecture in The Witness - Jonathan Blow
Скачать
The Origin of Game Engines - John Romero
Скачать
Best Advice If You Want To Make Games - Edmund McMillen
Скачать
Fun Side Projects - Jonathan Blow
Скачать
Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero
Скачать
Prototyping Games - Jonathan Blow
Скачать
The Idea of Cult of The Lamb - Jay Armstrong
Скачать
Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts
Скачать
Performance in Games - Jonathan Blow
Скачать
The Marketability of a Game - Jonas Tyroller and Thomas Brush
Скачать
Enjoyment in Games - Jonathan Blow
Скачать
Combat Design in Death's Door - Mark Foster and David Fenn
Скачать
Similarities in the Spelunky Sequel - Derek Yu
Скачать
The Status Quo of Overly Complex Systems - Jonathan Blow
Скачать
Writing Everything from Scratch - Jonathan Blow #shorts
Скачать
Naming Your Indie Game - Simon Carless and David Wehle #Shorts
Скачать
The Process of Learning as a Beginner - Samyam #Shorts
Скачать
Where To Get Inspiration From - Jonathan Blow #shorts
Скачать
How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts
Скачать
Do you need a Degree to be a GameDev? - Samyam #shorts
Скачать
Building a Following on Twitter - Thomas Brush #shorts
Скачать
Tools Shape Our Way of Thinking - Jonathan Blow #shorts
Скачать
Inspiration for Death's Door - Mark Foster
Скачать
Are Devlogs Good for Marketing our Game? - Jonas Tyroller and Thomas Brush
Скачать
Building Things of Value as a Programmer - John Carmack
Скачать
How Spelunky 2 Started - Derek Yu
Скачать
Structuring a Game Development Team - Jonathan Blow
Скачать
What an Isaac 2 Would Look Like - Edmund McMillen
Скачать
Wearing Many Hats as a Solo Developer - Jonas Tyroller and Thomas Brush
Скачать
Working on Spelunky 2 with BlitWorks - Derek Yu
Скачать
Where To Get Inspiration From - Jonathan Blow
Скачать
Four Souls as a Digital Game - Edmund McMillen
Скачать
Solo Dev VS Team Dev - Jonas Tyroller and Thomas Brush
Скачать
Why Make a New Programming Language? - Jonathan Blow
Скачать
Finishing The Binding of Isaac - Edmund McMillen
Скачать
Work-Life Balance - John Carmack
Скачать
Making Small Games to Grow as a Designer - Edmund McMillen
Скачать
Will Software Stop Getting Slower? - Jonathan Blow
Скачать
Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle
Скачать
Having Fun Making Games - Edmund McMillen
Скачать
Meditation - Jonathan Blow
Скачать
Morning Rituals - Jonathan Blow
Скачать
What is the Best Engine to Use? - Samyam
Скачать
Designing Board Games VS Digital Games - Edmund McMillen
Скачать
Being A Better Game Developer - Jonathan Blow
Скачать
When To Start Posting About Your Game - Simon Carless and David Wehle
Скачать
Making Games While Having A Family - Edmund McMillen
Скачать
Could The Witness be Finished Faster? - Jonathan Blow
Скачать
The Process of Learning as a Beginner - Samyam
Скачать
How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle
Скачать
Working from Home at Thekla - Jonathan Blow
Скачать
Making GameDev Tutorials - Samyam
Скачать
Naming Your Indie Game - Simon Carless and David Wehle
Скачать
Excitement in Making Games - Jonathan Blow
Скачать
Do you need a Degree to be a GameDev? - Samyam
Скачать
Marketing vs Development Time - Simon Carless and David Wehle
Скачать
Writing Everything from Scratch - Jonathan Blow
Скачать
Determining the Price of Your Game - Simon Carless and David Wehle
Скачать
Can Kickstarter Hurt the Launch Algorithm? - Simon Carless and David Wehle
Скачать
Optimizing for Creativity in a Small Team - Jonathan Blow
Скачать
Community Building for your Indie Game - Simon Carless and David Wehle
Скачать
Software is in Decline - Jonathan Blow
Скачать
Selling your IP Rights - Thomas Brush
Скачать
Reaching Your Game's Target Market - Simon Carless and David Wehle
Скачать
No New Programmers for New Game Engines - Jonathan Blow
Скачать
Building a Following on Twitter - Thomas Brush
Скачать
1st THING to Focus On for Marketing your INDIE GAME - Simon Carless and David Wehle
Скачать
How Much Money to Start an Indie Game Studio? - Thomas Brush
Скачать
Programmers Aren't Productive Anymore - Jonathan Blow
Скачать
What is an Indie Game Studio? - Thomas Brush
Скачать
Can Programmers ACTUALLY Make Software Better? - Jonathan Blow
Скачать
Simplification of Technology - Jonathan Blow
Скачать
Do I have ADHD? - Thomas Brush
Скачать
Benefits of Releasing a Free Demo - Thomas Brush
Скачать
Technology Automatically Degrades - Jonathan Blow
Скачать
Staying motivated while making games - Thomas Brush
Скачать
The Importance of Project Organization - Thomas Brush
Скачать
Self-Criticism and Design Decisions - Jonathan Blow
Скачать
Tools Shape Our Way of Thinking - Jonathan Blow
Скачать
Канал: gamedev cuts
Jonathan Blow on Why He is Creating JAI
Скачать
Releasing a Game in Steam vs Consoles - Thomas Stewart
Скачать
One of The Joys of Programming - Jonathan Blow
Скачать
Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming
Скачать
Finding a Unique Style for Your Games - Thomas Stewart
Скачать
Programmers aren't Equally Good and that's okay - Jonathan Blow
Скачать
Jonathan Blow on Having Success in Game Development
Скачать
Measuring Software's Progress Over the Years (Jonathan Blow)
Скачать
Sustaining your Excitement in GameDev (Jonathan Blow)
Скачать
Creating something Better than what's out there (Jonathan Blow)
Скачать
Games haven't been more Ambitious in the last 10 years (Jonathan Blow)
Скачать
Modern Languages Don't Help Solve Hard Problems (Jonathan Blow)
Скачать
Current Software Engineers have no Deep Knowledge (Jonathan Blow)
Скачать
Jonathan Blow on Porting Doom and Crunch
Скачать
How the idea for Choo-Choo Charles came to be - Two Star Games
Скачать
Jonathan Blow on working with thatgamecompany
Скачать
Paying for the Privilege of Making Games - Jonathan Blow
Скачать
Jonathan Blow $100k in debt on his first game company
Скачать
You shouldn't make a game for yourself - Thomas Brush and Two Star Games
Скачать
Jonathan Blow on Why He Dropped out of University
Скачать
Judging Art as a Game Designer - Jonathan Blow
Скачать
Is RTS Dead? - Jonathan Blow
Скачать
Creating Content for Different Audiences - Thomas Brush
Скачать
Thoughts on Kanban, Scrum, etc - Jonathan Blow
Скачать
Making a Game Like a Director - Thomas Brush
Скачать
Hades Early Access Model and Playtesting - Jonathan Blow
Скачать
The Business of Creating Content - Thomas Brush
Скачать
Societal Stagnation - Jonathan Blow
Скачать
What Type of Youtube Content to Create - Thomas Brush
Скачать
JAI and the Data-Oriented Approach - Jonathan Blow
Скачать
Recent Games Are Full Of Bugs - Jonathan Blow
Скачать
Why Youtube is MORE Valuable to GameDevs - Thomas Brush
Скачать
Braid Copycats - Jonathan Blow
Скачать
Posting on Multiple Social Media - Thomas Brush
Скачать
How To Stop Procrastinating - Jonathan Blow
Скачать
OpenAI in Video Games - Jonathan Blow
Скачать
Creating The Epic Journey - Sid Meier
Скачать
How To Balance Youtube and GameDev - Thomas Brush
Скачать
VR is NOT Immersive - Jonathan Blow
Скачать
Should You Try YouTube as a GameDev? - Thomas Brush
Скачать
Creative Process and Game Design Elements - Jonathan Blow
Скачать
Photoshop Takes Forever to Install - Jonathan Blow
Скачать
Risky Ideas and Future of Indie Games - Edmund McMillen
Скачать
People Don't Enjoy Games as Much Anymore - Edmund McMillen
Скачать
Are Games a Force for Good in the World? - Jonathan Blow
Скачать
Working with Publishers - Edmund McMillen
Скачать
A.I. Role in Game Design and Artistic Expression - Jonathan Blow
Скачать
Psychologically Manipulating People with "Algorithms" - Jonathan Blow
Скачать
How Social Media Helped Isaac's Success - Edmund McMillen
Скачать
When a Game Might Upset the Wrong People - Edmund McMillen
Скачать
Understanding your Own Game - Jonathan Blow
Скачать
Ways to Make a Successful Game - Edmund McMillen
Скачать
Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow
Скачать
Burning Bridges in the Game Industry - Edmund McMillen
Скачать
The Productivity of Programmers and Tech Companies - Jonathan Blow
Скачать
Big Companies and Game Engines - Jonathan Blow
Скачать
Identifying Ideas with Potential - Edmund McMillen
Скачать
How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow
Скачать
Abstraction Layers in Programming - Jonathan Blow
Скачать
Giving Players a Sense of Direction - Gavin Eisenbeisz
Скачать
Software Complexity to Make Anything - Jonathan Blow
Скачать
Getting Scared of Your Own Game - Gavin Eisenbeisz
Скачать
UX Now and Then - Jonathan Blow
Скачать
Gather Experience with Small Projects - Edmund McMillen
Скачать
Being a Programmer in the 90s VS Now - Jonathan Blow
Скачать
Double Down on Something - Edmund McMillen
Скачать
Transition to Full-Time Game Development (Dome Keeper Dev)
Скачать
Exercise Helps with Problem Solving - Jonathan Blow
Скачать
Enemy Design in Dome Keeper
Скачать
Making People Care About Your Game - Edmund McMillen
Скачать
Jonathan Blow Gives Advice To His Younger Self
Скачать
Art, Sound and Design of Dome Keeper - René
Скачать
Microsoft Thought Super Meat Boy Would FLOP - Edmund McMillen
Скачать
Web Jobs Shrinkage and Layoffs - Jonathan Blow
Скачать
Death's Door is connected with...? - Mark Foster and David Fenn
Скачать
Gripe with Web Frameworks - Jonathan Blow
Скачать
The Origin of 'Does It Run Doom?' - John Romero
Скачать
Architecture in The Witness - Jonathan Blow
Скачать
The Origin of Game Engines - John Romero
Скачать
Best Advice If You Want To Make Games - Edmund McMillen
Скачать
Fun Side Projects - Jonathan Blow
Скачать
Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero
Скачать
Prototyping Games - Jonathan Blow
Скачать
The Idea of Cult of The Lamb - Jay Armstrong
Скачать
Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts
Скачать
Performance in Games - Jonathan Blow
Скачать
The Marketability of a Game - Jonas Tyroller and Thomas Brush
Скачать
Enjoyment in Games - Jonathan Blow
Скачать
Combat Design in Death's Door - Mark Foster and David Fenn
Скачать
Similarities in the Spelunky Sequel - Derek Yu
Скачать
The Status Quo of Overly Complex Systems - Jonathan Blow
Скачать
Writing Everything from Scratch - Jonathan Blow #shorts
Скачать
Naming Your Indie Game - Simon Carless and David Wehle #Shorts
Скачать
The Process of Learning as a Beginner - Samyam #Shorts
Скачать
Where To Get Inspiration From - Jonathan Blow #shorts
Скачать
How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts
Скачать
Do you need a Degree to be a GameDev? - Samyam #shorts
Скачать
Building a Following on Twitter - Thomas Brush #shorts
Скачать
Tools Shape Our Way of Thinking - Jonathan Blow #shorts
Скачать
Inspiration for Death's Door - Mark Foster
Скачать
Are Devlogs Good for Marketing our Game? - Jonas Tyroller and Thomas Brush
Скачать
Building Things of Value as a Programmer - John Carmack
Скачать
How Spelunky 2 Started - Derek Yu
Скачать
Structuring a Game Development Team - Jonathan Blow
Скачать
What an Isaac 2 Would Look Like - Edmund McMillen
Скачать
Wearing Many Hats as a Solo Developer - Jonas Tyroller and Thomas Brush
Скачать
Working on Spelunky 2 with BlitWorks - Derek Yu
Скачать
Where To Get Inspiration From - Jonathan Blow
Скачать
Four Souls as a Digital Game - Edmund McMillen
Скачать
Solo Dev VS Team Dev - Jonas Tyroller and Thomas Brush
Скачать
Why Make a New Programming Language? - Jonathan Blow
Скачать
Finishing The Binding of Isaac - Edmund McMillen
Скачать
Work-Life Balance - John Carmack
Скачать
Making Small Games to Grow as a Designer - Edmund McMillen
Скачать
Will Software Stop Getting Slower? - Jonathan Blow
Скачать
Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle
Скачать
Having Fun Making Games - Edmund McMillen
Скачать
Meditation - Jonathan Blow
Скачать
Morning Rituals - Jonathan Blow
Скачать
What is the Best Engine to Use? - Samyam
Скачать
Designing Board Games VS Digital Games - Edmund McMillen
Скачать
Being A Better Game Developer - Jonathan Blow
Скачать
When To Start Posting About Your Game - Simon Carless and David Wehle
Скачать
Making Games While Having A Family - Edmund McMillen
Скачать
Could The Witness be Finished Faster? - Jonathan Blow
Скачать
The Process of Learning as a Beginner - Samyam
Скачать
How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle
Скачать
Working from Home at Thekla - Jonathan Blow
Скачать
Making GameDev Tutorials - Samyam
Скачать
Naming Your Indie Game - Simon Carless and David Wehle
Скачать
Excitement in Making Games - Jonathan Blow
Скачать
Do you need a Degree to be a GameDev? - Samyam
Скачать
Marketing vs Development Time - Simon Carless and David Wehle
Скачать
Writing Everything from Scratch - Jonathan Blow
Скачать
Determining the Price of Your Game - Simon Carless and David Wehle
Скачать
Can Kickstarter Hurt the Launch Algorithm? - Simon Carless and David Wehle
Скачать
Optimizing for Creativity in a Small Team - Jonathan Blow
Скачать
Community Building for your Indie Game - Simon Carless and David Wehle
Скачать
Software is in Decline - Jonathan Blow
Скачать
Selling your IP Rights - Thomas Brush
Скачать
Reaching Your Game's Target Market - Simon Carless and David Wehle
Скачать
No New Programmers for New Game Engines - Jonathan Blow
Скачать
Building a Following on Twitter - Thomas Brush
Скачать
1st THING to Focus On for Marketing your INDIE GAME - Simon Carless and David Wehle
Скачать
How Much Money to Start an Indie Game Studio? - Thomas Brush
Скачать
Programmers Aren't Productive Anymore - Jonathan Blow
Скачать
What is an Indie Game Studio? - Thomas Brush
Скачать
Can Programmers ACTUALLY Make Software Better? - Jonathan Blow
Скачать
Simplification of Technology - Jonathan Blow
Скачать
Do I have ADHD? - Thomas Brush
Скачать
Benefits of Releasing a Free Demo - Thomas Brush
Скачать
Technology Automatically Degrades - Jonathan Blow
Скачать
Staying motivated while making games - Thomas Brush
Скачать
The Importance of Project Organization - Thomas Brush
Скачать
Self-Criticism and Design Decisions - Jonathan Blow
Скачать
Tools Shape Our Way of Thinking - Jonathan Blow
Скачать