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Todd Howard - Omniscience
Critical Path
3,93 тыс. подписчиков
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200 видео с канала:
Critical Path
Todd Howard - Omniscience
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Critical Path—Fidelity—Will Wright Teaser
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CRITICAL PATH—Don Daglow—The Gold Box Engine
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Critical Path—Fidelity—Clint Hocking Teaser
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CRITICAL PATH—Don Daglow—Unpredictable Game Systems
Скачать
CRITICAL PATH—Don Daglow—Story vs Game Mechanic
Скачать
CRITICAL PATH—Don Daglow—What Will Players Tell Me in 20 Years
Скачать
CRITICAL PATH—Laralyn McWilliams—Scaling Development Costs
Скачать
CRITICAL PATH—Ron Gilbert—Rapid Iteration
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CRITICAL PATH—Josef Fares—Taking the Best Out of Each Person
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CRITICAL PATH—Ron Gilbert—The Argument for Touch and Mouse Controls
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CRITICAL PATH—Laralyn McWilliams—Simplifying Control Systems
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CRITICAL PATH—Laralyn McWilliams—Self Expression in Leveling Systems
Скачать
CRITICAL PATH—Laralyn McWilliams—Procedural Storytelling
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CRITICAL PATH—Josef Fares—Universal Language in Games
Скачать
CRITICAL PATH—Ron Gilbert—Puzzles Defining the Character
Скачать
CRITICAL PATH—Laralyn McWilliams—Games as Creative Outlets
Скачать
CRITICAL PATH—Laralyn McWilliams—Minimum Viable Product and Design
Скачать
CRITICAL PATH—Laralyn McWilliams—The Player’s Bill of Rights
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CRITICAL PATH—Laralyn McWilliams—Using Metrics in Game Design
Скачать
CRITICAL PATH—Jill Murray—Writing from the Character’s Perspective
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CRITICAL PATH—Steve Gaynor—Is There One True Path
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CRITICAL PATH—Ron Gilbert—Understanding Who You’re Making Games For
Скачать
CRITICAL PATH—Damien Kieken—Balancing Unconventional Multiplayer
Скачать
CRITICAL PATH—Steve Gaynor—Indies Partnering with Publishers
Скачать
CRITICAL PATH—Damien Kieken—Using Audio for Player Feedback
Скачать
CRITICAL PATH—Patrick Plourde—Communicating Emotion with Art Style
Скачать
CRITICAL PATH—Dean Takahashi—Origin of Virtual Goods
Скачать
CRITICAL PATH—David Helgason—The Latent Value of Game Tech Hobbyists
Скачать
CRITICAL PATH—Keiji Inafune—Rallying the Community in Crowdfunded Games
Скачать
CRITICAL PATH—Don Daglow—Thousands of Small Experiences
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CRITICAL PATH—Davey Wreden—Phases of Emotion
Скачать
CRITICAL PATH—Ray Muzyka Greg Zeschuk—Avatar
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CRITICAL PATH—Ken Levine—Start with Player Experience
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CRITICAL PATH—Susan Wu—Internal Obstacles
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CRITICAL PATH—Dean Takahashi—Social Whales
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CRITICAL PATH—Keiji Inafune—Staying True to Your Concept
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CRITICAL PATH—Cliff Bleszinski—Show Don't Tell
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CRITICAL PATH—Bei Yang—Customers as Guests
Скачать
CRITICAL PATH—Tracy Fullerton—The Good Mystery
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Chris Hecker - The Word "Game"
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Chris Avellone - Moral Choice
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CRITICAL PATH—David Helgason—The Relative Health of the Game Industry
Скачать
Chris Avellone - Natural Conversations
Скачать
Stig Asmussen - Story Structure
Скачать
Matt Boch - Gender Assumptions in Mocap
Скачать
Raphael Colantonio - Interactivity
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Chris Avellone - Time Limits
Скачать
John Carmack - What an Artist Sees
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Chris Avellone - Evolving Installments
Скачать
Jens Anderson - Harnessing Emergence
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Jens Anderson - IP vs Licensed
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Wright Bagwell - Becoming A Designer
Скачать
Ernest Adams - Number Crunchers
Скачать
Jens Anderson - Fitting Story into MMOs
Скачать
Chris Avellone - Approaches to Flow
Скачать
Jens Anderson - Creative Director's Role
Скачать
Wright Bagwell - Crafting New Experience
Скачать
Wright Bagwell - Solid Prototypes
Скачать
Michael Condrey - Innovation vs Predictability
Скачать
Stig Asmussen - I'm a graphics snob
Скачать
Jens Anderson - Discouraging Griefers
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Ernest Adams - Winning and Losing
Скачать
Ernest Adams - Importance of Fidelity
Скачать
Richard Hilleman - Game vs Sport
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Stig Asmussen - Focus Testing
Скачать
Jens Anderson - The Whomp Document
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Wright Bagwell - Details vs Big Picture
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Bagwell Wright - Designing and Directing
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Raphael Colantonio - Working in QA
Скачать
Chris Hecker - Money and Experimentation
Скачать
Wright Bagwell - Designing not Debating
Скачать
Toby Gard - Not Much Innovation
Скачать
Ian Bogost - Gamification
Скачать
Jenova Chen and Kellee Santiago - Creating a Vocabulary
Скачать
Nolan Bushnell - The Controller
Скачать
Wright Bagwell - Designing
Скачать
Cliff Bleszinski - Emotion is Interaction
Скачать
Ian Bogost - News Games
Скачать
Cliff Bleszinski - Wonderful Cycle
Скачать
John Carmack - No Apologies
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Cliff Bleszinski - Cut Scenes
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Cliff Bleszinski - First Cut Scene
Скачать
Michael Condrey - Forms of Success
Скачать
Nolan Bushnell - Anti-social Behavior
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Cliff Bleszinski - Emergent Gameplay
Скачать
John Carmack - Rediscovering the Magic
Скачать
Michael Condrey - Ideas are Everywhere
Скачать
Dan Connors - Appealing to Reviewers
Скачать
Dan Connors - No Investment in Writing
Скачать
Toby Gard - Inspiration from Real Life
Скачать
John Carmack - I Supply the Plumbing
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Wright Bagwell - Attraction of Farming
Скачать
Dan Connors - A Live Product
Скачать
Nolan Bushnell - Pong Love Connections
Скачать
Dan Connors - No Character Depth
Скачать
John Carmack - Diverse Spectrum of Games
Скачать
David Cage - Not Into Competition
Скачать
Nolan Bushnell - Challenging Educators
Скачать
Michael Condrey - Challenges of a Growing Team
Скачать
David Cage - Percentage of Players Finishing a Game
Скачать
Jenova Chen and Kellee Santiago - Selling Power Fantasies
Скачать
Ian Bogost - Story vs System
Скачать
Jenova Chen and Kellee Santiago - You are the God
Скачать
John Carmack - First Person vs Third Person
Скачать
Daniel Benmergui - Using Pixel Art
Скачать
Cliff Bleszinski - A Commercial Artist
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Chris Hecker - Wide Range of Emotions
Скачать
Cliff Bleszinski - Instant Empathy
Скачать
Toby Gard - Need a Visionary
Скачать
Vander Caballero - Right Medium for my Story
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Vander Caballero - Flavors of Design
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Brendon Chung - Creating a Frictionless Experience
Скачать
Vander Caballero - Career Path through Industrial Design
Скачать
Matt Boch - Intentionality Defines Gameness
Скачать
Vander Caballero - Getting More Out of a Game
Скачать
Brendon Chung - Designing for Player Experience
Скачать
Matt Boch - The Value of Freeplay
Скачать
Vander Caballero - Triggering Emotions Through Intentional Design
Скачать
Vander Caballero - The Problem with Power Fantasies
Скачать
Brendon Chung - Placing the Player in a Strange Role
Скачать
Brendon Chung - Limitations of New Technology
Скачать
Chris Hecker - Power Fantasy is Easy
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Vander Caballero - Making Character Models Personal
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Vander Caballero - Using Fun as a Tool
Скачать
Matt Boch - How Control Affordances Apply to Games
Скачать
Vander Caballero - Absence of Closure in Games
Скачать
Brendon Chung - Advantages of First Person Perspective
Скачать
Brendon Chung - Keeping the Player in Control
Скачать
Matt Boch - From Hardware Design to Art Games
Скачать
Vander Caballero - Being Responsible for Your Failures
Скачать
Vander Caballero - Importance of Vision
Скачать
Vander Caballero - Game Mechanics Communicate Values
Скачать
Matt Boch - Making Controls Understandable
Скачать
Vander Caballero - Simulating Conflicting Relationships
Скачать
Vander Caballero - Financing Independent Games
Скачать
Vander Caballero - Limited History of Games Allows for Innovation
Скачать
Chris Hecker - Intention Doesn't Matter
Скачать
Brendon Chung - Overlapping Systems
Скачать
Vander Caballero - Using Design Tools to Convey Emotion
Скачать
Brendon Chung - Building by Instinct
Скачать
Brendon Chung - Objective based vs Undirected Games
Скачать
Vander Caballero - Global Impact of Media
Скачать
Brendon Chung - Giving the Player an Experience
Скачать
Brendon Chung - Who Do You Make Games For
Скачать
N'Gai Croal - The Burden of Profit
Скачать
Clint Hocking - Playing to Understand
Скачать
Clint Hocking - Evolving Language
Скачать
N'Gai Croal - Barriers to Innovative Design
Скачать
Auriea Harvey - What Game Do You Wish You Made
Скачать
Tracy Fullerton - Defining the Creative Process of Games
Скачать
Tracy Fullerton - The Well Played Game
Скачать
Tracy Fullerton - Gentle Narrative
Скачать
N'Gai Croal - Impoverished Critical Language
Скачать
Auriea Harvey - Do Expectations Have to Be Fulfilled?
Скачать
Clint Hocking - Not Adding but Defining
Скачать
Tracy Fullerton - Possiblity Space
Скачать
Clint Hocking - Breaking the Rules
Скачать
Tracy Fullerton - The System Underlying the Experiment
Скачать
Richard Hilleman - Game vs Sport
Скачать
Tracy Fullerton - Breaking Formal Characteristics
Скачать
Clint Hocking - Learning About Loss
Скачать
Tracy Fullerton - The Great Game Critic
Скачать
Tracy Fullerton - Replay and Mastery
Скачать
Brendon Chung - Seeing Connections
Скачать
Tracy Fullerton - Different Design Approaches
Скачать
Tracy Fullerton - Abstract Language of Games
Скачать
Auriea Harvey - Are Goals Necessary?
Скачать
N'Gai Croal - Reviews vs Criticism
Скачать
Auriea Harvey - I Want to Make Worlds
Скачать
Richard Hilleman - Camera Mechanics
Скачать
Tracy Fullerton - The Good Mystery
Скачать
Brendon Chung - Value of Working on a Team
Скачать
Richard Hilleman - Influencing Real Life
Скачать
N'Gai Croal - Knowing When a Game is Special
Скачать
Auriea Harvey - Drawing Inspiration from the World
Скачать
Brendon Chung - Becoming the Monster
Скачать
N'Gai Croal - Capturing the Experience in Game Criticism
Скачать
Auriea Harvey - The Value of Playtesting
Скачать
Auriea Harvey - Artistic Opportunity in Game Design
Скачать
Raph Koster - Scenarios
Скачать
Damien Kieken - Integrating Stealth in Social Mutliplayer
Скачать
David Jones - Commercial Success
Скачать
Daniel James - Griefers
Скачать
Damien Kieken - Consistency in Visual Feedback Loops
Скачать
Raph Koster - Early Games Mulitplayer
Скачать
Tracy Fullerton - Understanding Player Interest
Скачать
Brendon Chung - Pulling from Personal Experience
Скачать
Daniel James - Business is Part of Design
Скачать
Rod Humble - Similar to Architects
Скачать
Alex Hutchinson - Explaining my Job
Скачать
Alex Hutchinson - No Easy Modes
Скачать
David Jones - Open Mode Games
Скачать
Rod Humble - Impossible to Define
Скачать
Rod Humble - Avatars
Скачать
Kiki Wolfkill - Importance of Diversity
Скачать
Todd Howard - Character Customization
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Damien Kieken - Personal Education and Industry Experience
Скачать
Daniel James - Leveling Up
Скачать
Damien Kieken - Constraints in Multiplayer Level Layouts
Скачать
Канал: Critical Path
Todd Howard - Omniscience
Скачать
Critical Path—Fidelity—Will Wright Teaser
Скачать
CRITICAL PATH—Don Daglow—The Gold Box Engine
Скачать
Critical Path—Fidelity—Clint Hocking Teaser
Скачать
CRITICAL PATH—Don Daglow—Unpredictable Game Systems
Скачать
CRITICAL PATH—Don Daglow—Story vs Game Mechanic
Скачать
CRITICAL PATH—Don Daglow—What Will Players Tell Me in 20 Years
Скачать
CRITICAL PATH—Laralyn McWilliams—Scaling Development Costs
Скачать
CRITICAL PATH—Ron Gilbert—Rapid Iteration
Скачать
CRITICAL PATH—Josef Fares—Taking the Best Out of Each Person
Скачать
CRITICAL PATH—Ron Gilbert—The Argument for Touch and Mouse Controls
Скачать
CRITICAL PATH—Laralyn McWilliams—Simplifying Control Systems
Скачать
CRITICAL PATH—Laralyn McWilliams—Self Expression in Leveling Systems
Скачать
CRITICAL PATH—Laralyn McWilliams—Procedural Storytelling
Скачать
CRITICAL PATH—Josef Fares—Universal Language in Games
Скачать
CRITICAL PATH—Ron Gilbert—Puzzles Defining the Character
Скачать
CRITICAL PATH—Laralyn McWilliams—Games as Creative Outlets
Скачать
CRITICAL PATH—Laralyn McWilliams—Minimum Viable Product and Design
Скачать
CRITICAL PATH—Laralyn McWilliams—The Player’s Bill of Rights
Скачать
CRITICAL PATH—Laralyn McWilliams—Using Metrics in Game Design
Скачать
CRITICAL PATH—Jill Murray—Writing from the Character’s Perspective
Скачать
CRITICAL PATH—Steve Gaynor—Is There One True Path
Скачать
CRITICAL PATH—Ron Gilbert—Understanding Who You’re Making Games For
Скачать
CRITICAL PATH—Damien Kieken—Balancing Unconventional Multiplayer
Скачать
CRITICAL PATH—Steve Gaynor—Indies Partnering with Publishers
Скачать
CRITICAL PATH—Damien Kieken—Using Audio for Player Feedback
Скачать
CRITICAL PATH—Patrick Plourde—Communicating Emotion with Art Style
Скачать
CRITICAL PATH—Dean Takahashi—Origin of Virtual Goods
Скачать
CRITICAL PATH—David Helgason—The Latent Value of Game Tech Hobbyists
Скачать
CRITICAL PATH—Keiji Inafune—Rallying the Community in Crowdfunded Games
Скачать
CRITICAL PATH—Don Daglow—Thousands of Small Experiences
Скачать
CRITICAL PATH—Davey Wreden—Phases of Emotion
Скачать
CRITICAL PATH—Ray Muzyka Greg Zeschuk—Avatar
Скачать
CRITICAL PATH—Ken Levine—Start with Player Experience
Скачать
CRITICAL PATH—Susan Wu—Internal Obstacles
Скачать
CRITICAL PATH—Dean Takahashi—Social Whales
Скачать
CRITICAL PATH—Keiji Inafune—Staying True to Your Concept
Скачать
CRITICAL PATH—Cliff Bleszinski—Show Don't Tell
Скачать
CRITICAL PATH—Bei Yang—Customers as Guests
Скачать
CRITICAL PATH—Tracy Fullerton—The Good Mystery
Скачать
Chris Hecker - The Word "Game"
Скачать
Chris Avellone - Moral Choice
Скачать
CRITICAL PATH—David Helgason—The Relative Health of the Game Industry
Скачать
Chris Avellone - Natural Conversations
Скачать
Stig Asmussen - Story Structure
Скачать
Matt Boch - Gender Assumptions in Mocap
Скачать
Raphael Colantonio - Interactivity
Скачать
Chris Avellone - Time Limits
Скачать
John Carmack - What an Artist Sees
Скачать
Chris Avellone - Evolving Installments
Скачать
Jens Anderson - Harnessing Emergence
Скачать
Jens Anderson - IP vs Licensed
Скачать
Wright Bagwell - Becoming A Designer
Скачать
Ernest Adams - Number Crunchers
Скачать
Jens Anderson - Fitting Story into MMOs
Скачать
Chris Avellone - Approaches to Flow
Скачать
Jens Anderson - Creative Director's Role
Скачать
Wright Bagwell - Crafting New Experience
Скачать
Wright Bagwell - Solid Prototypes
Скачать
Michael Condrey - Innovation vs Predictability
Скачать
Stig Asmussen - I'm a graphics snob
Скачать
Jens Anderson - Discouraging Griefers
Скачать
Ernest Adams - Winning and Losing
Скачать
Ernest Adams - Importance of Fidelity
Скачать
Richard Hilleman - Game vs Sport
Скачать
Stig Asmussen - Focus Testing
Скачать
Jens Anderson - The Whomp Document
Скачать
Wright Bagwell - Details vs Big Picture
Скачать
Bagwell Wright - Designing and Directing
Скачать
Raphael Colantonio - Working in QA
Скачать
Chris Hecker - Money and Experimentation
Скачать
Wright Bagwell - Designing not Debating
Скачать
Toby Gard - Not Much Innovation
Скачать
Ian Bogost - Gamification
Скачать
Jenova Chen and Kellee Santiago - Creating a Vocabulary
Скачать
Nolan Bushnell - The Controller
Скачать
Wright Bagwell - Designing
Скачать
Cliff Bleszinski - Emotion is Interaction
Скачать
Ian Bogost - News Games
Скачать
Cliff Bleszinski - Wonderful Cycle
Скачать
John Carmack - No Apologies
Скачать
Cliff Bleszinski - Cut Scenes
Скачать
Cliff Bleszinski - First Cut Scene
Скачать
Michael Condrey - Forms of Success
Скачать
Nolan Bushnell - Anti-social Behavior
Скачать
Cliff Bleszinski - Emergent Gameplay
Скачать
John Carmack - Rediscovering the Magic
Скачать
Michael Condrey - Ideas are Everywhere
Скачать
Dan Connors - Appealing to Reviewers
Скачать
Dan Connors - No Investment in Writing
Скачать
Toby Gard - Inspiration from Real Life
Скачать
John Carmack - I Supply the Plumbing
Скачать
Wright Bagwell - Attraction of Farming
Скачать
Dan Connors - A Live Product
Скачать
Nolan Bushnell - Pong Love Connections
Скачать
Dan Connors - No Character Depth
Скачать
John Carmack - Diverse Spectrum of Games
Скачать
David Cage - Not Into Competition
Скачать
Nolan Bushnell - Challenging Educators
Скачать
Michael Condrey - Challenges of a Growing Team
Скачать
David Cage - Percentage of Players Finishing a Game
Скачать
Jenova Chen and Kellee Santiago - Selling Power Fantasies
Скачать
Ian Bogost - Story vs System
Скачать
Jenova Chen and Kellee Santiago - You are the God
Скачать
John Carmack - First Person vs Third Person
Скачать
Daniel Benmergui - Using Pixel Art
Скачать
Cliff Bleszinski - A Commercial Artist
Скачать
Chris Hecker - Wide Range of Emotions
Скачать
Cliff Bleszinski - Instant Empathy
Скачать
Toby Gard - Need a Visionary
Скачать
Vander Caballero - Right Medium for my Story
Скачать
Vander Caballero - Flavors of Design
Скачать
Brendon Chung - Creating a Frictionless Experience
Скачать
Vander Caballero - Career Path through Industrial Design
Скачать
Matt Boch - Intentionality Defines Gameness
Скачать
Vander Caballero - Getting More Out of a Game
Скачать
Brendon Chung - Designing for Player Experience
Скачать
Matt Boch - The Value of Freeplay
Скачать
Vander Caballero - Triggering Emotions Through Intentional Design
Скачать
Vander Caballero - The Problem with Power Fantasies
Скачать
Brendon Chung - Placing the Player in a Strange Role
Скачать
Brendon Chung - Limitations of New Technology
Скачать
Chris Hecker - Power Fantasy is Easy
Скачать
Vander Caballero - Making Character Models Personal
Скачать
Vander Caballero - Using Fun as a Tool
Скачать
Matt Boch - How Control Affordances Apply to Games
Скачать
Vander Caballero - Absence of Closure in Games
Скачать
Brendon Chung - Advantages of First Person Perspective
Скачать
Brendon Chung - Keeping the Player in Control
Скачать
Matt Boch - From Hardware Design to Art Games
Скачать
Vander Caballero - Being Responsible for Your Failures
Скачать
Vander Caballero - Importance of Vision
Скачать
Vander Caballero - Game Mechanics Communicate Values
Скачать
Matt Boch - Making Controls Understandable
Скачать
Vander Caballero - Simulating Conflicting Relationships
Скачать
Vander Caballero - Financing Independent Games
Скачать
Vander Caballero - Limited History of Games Allows for Innovation
Скачать
Chris Hecker - Intention Doesn't Matter
Скачать
Brendon Chung - Overlapping Systems
Скачать
Vander Caballero - Using Design Tools to Convey Emotion
Скачать
Brendon Chung - Building by Instinct
Скачать
Brendon Chung - Objective based vs Undirected Games
Скачать
Vander Caballero - Global Impact of Media
Скачать
Brendon Chung - Giving the Player an Experience
Скачать
Brendon Chung - Who Do You Make Games For
Скачать
N'Gai Croal - The Burden of Profit
Скачать
Clint Hocking - Playing to Understand
Скачать
Clint Hocking - Evolving Language
Скачать
N'Gai Croal - Barriers to Innovative Design
Скачать
Auriea Harvey - What Game Do You Wish You Made
Скачать
Tracy Fullerton - Defining the Creative Process of Games
Скачать
Tracy Fullerton - The Well Played Game
Скачать
Tracy Fullerton - Gentle Narrative
Скачать
N'Gai Croal - Impoverished Critical Language
Скачать
Auriea Harvey - Do Expectations Have to Be Fulfilled?
Скачать
Clint Hocking - Not Adding but Defining
Скачать
Tracy Fullerton - Possiblity Space
Скачать
Clint Hocking - Breaking the Rules
Скачать
Tracy Fullerton - The System Underlying the Experiment
Скачать
Richard Hilleman - Game vs Sport
Скачать
Tracy Fullerton - Breaking Formal Characteristics
Скачать
Clint Hocking - Learning About Loss
Скачать
Tracy Fullerton - The Great Game Critic
Скачать
Tracy Fullerton - Replay and Mastery
Скачать
Brendon Chung - Seeing Connections
Скачать
Tracy Fullerton - Different Design Approaches
Скачать
Tracy Fullerton - Abstract Language of Games
Скачать
Auriea Harvey - Are Goals Necessary?
Скачать
N'Gai Croal - Reviews vs Criticism
Скачать
Auriea Harvey - I Want to Make Worlds
Скачать
Richard Hilleman - Camera Mechanics
Скачать
Tracy Fullerton - The Good Mystery
Скачать
Brendon Chung - Value of Working on a Team
Скачать
Richard Hilleman - Influencing Real Life
Скачать
N'Gai Croal - Knowing When a Game is Special
Скачать
Auriea Harvey - Drawing Inspiration from the World
Скачать
Brendon Chung - Becoming the Monster
Скачать
N'Gai Croal - Capturing the Experience in Game Criticism
Скачать
Auriea Harvey - The Value of Playtesting
Скачать
Auriea Harvey - Artistic Opportunity in Game Design
Скачать
Raph Koster - Scenarios
Скачать
Damien Kieken - Integrating Stealth in Social Mutliplayer
Скачать
David Jones - Commercial Success
Скачать
Daniel James - Griefers
Скачать
Damien Kieken - Consistency in Visual Feedback Loops
Скачать
Raph Koster - Early Games Mulitplayer
Скачать
Tracy Fullerton - Understanding Player Interest
Скачать
Brendon Chung - Pulling from Personal Experience
Скачать
Daniel James - Business is Part of Design
Скачать
Rod Humble - Similar to Architects
Скачать
Alex Hutchinson - Explaining my Job
Скачать
Alex Hutchinson - No Easy Modes
Скачать
David Jones - Open Mode Games
Скачать
Rod Humble - Impossible to Define
Скачать
Rod Humble - Avatars
Скачать
Kiki Wolfkill - Importance of Diversity
Скачать
Todd Howard - Character Customization
Скачать
Damien Kieken - Personal Education and Industry Experience
Скачать
Daniel James - Leveling Up
Скачать
Damien Kieken - Constraints in Multiplayer Level Layouts
Скачать