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Walther P38 - Modeled and Textured with Substance 3D
musashidanmcgrath
16,3 тыс. подписчиков
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190 видео с канала:
musashidanmcgrath
Walther P38 - Modeled and Textured with Substance 3D
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Metahuman UE 5.5 Custom Sculpt Test
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Substance Modeler VR Walther Timelapse
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Substance Modeler VR - New Feature - Live-Prim Blends
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VR Modeling Tutorial Series Beginners - SpongeBob Part 4
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VR Modeling Tutorial Series Beginners - SpongeBob Part 3
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VR Modeling Tutorial Series Beginners - SpongeBob Part 2
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VR Modeling Tutorial Series Beginners - SpongeBob Part 1
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Substance Modeler VR - Beginner Tutorial - Pipe Wrench
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Substance Modeler VR Head Sketch
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Substance Modeler VR Beginner Tutorial
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Substance Modeler VR Joystick Beginner Tutorial
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Zbrush Sumo Head Sketch
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Zbrush Samurai Head Sketch
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Zbrush Head Sculpt
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Baby Head Zbrush Sketch
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EEVEE Next Clay Sculpting Shader
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EEVEE Next dynamic clay shader
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Substance Modeler - Easy Reference Images
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Substance Modeler VR - Quickstart - Actions Menu
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Substance Modeler VR - Quickstart - Gizmo Tool
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Substance Modeler VR - Clay Tool Quickstart
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cawrse1
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cawrse2
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Skull Montage
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Costa
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Giant_Turntable
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Blender 2.80 for 3ds Max users Part 9.4: Extra workflow modeling tools and features
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Blender 2.80 for 3ds Max users PART 9.3: Essential workflow modeling tools and features
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Blender 2.80 for 3ds Max users PART 9.2: Continuing to explore the basic modeling tools
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Blender 2.80 for 3ds Max users PART 9.1: Modeling concepts in Blender
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Blender 2.80 for 3ds Max users - Part 3.1 Navigation(Update
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Blender 2.80 for 3ds Max users - Part 8 Smoothing Groups
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Blender 2.80 for 3ds Max users - Part 7 Modifiers
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Blender 2.80 for 3ds Max users - Part 6 Selection Tools
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Blender 2.80 for 3ds Max users - Part 5 Snapping and Pivots
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Blender 2.80 for 3ds Max users - Part 4 pivot, origin, 3D Cursor
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Blender 2.80 for 3ds Max users - Part 3 Navigation & Transforms
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Blender 2.80 for 3ds Max users - Part 2 UI Customisation
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Blender 2.80 for 3ds Max users - Part 1 Basic UI Overview
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UE4 - Paper 2D:Rendering SpriteSheets in 3dsMax Tutorial
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Phoenix FD Test - Hummer crosses river.
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Game Art - Tips, tricks, and tutorials: 'Deferred Decals' Part 2 - Masked Decals
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Game Art - Tips, tricks, and tutorials: 'Deferred Decals' Part 1 - The Basics
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Game Art - Tips, tricks, and tutorials: 'Importing Vertex Animation in UE4'
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Game Art - Tips, tricks, and tutorials: 'Face-Weighted Vertex Normals'
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Game Art - Tips, tricks, and tutorials: 'Adjusting LOD Screen Distance in UE4'
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Game Art - Tips, tricks, and tutorials: 'Creating Real-Time Foliage' -Part 2
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Game Art - Tips, tricks, and tutorials: 'Creating Real-Time Foliage'
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Game Art - Tips, tricks, and tutorials. 'Creating the game-res mesh UVs' Part 5'
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Game Art - Tips, tricks, and tutorials. 'Creating the game-res mesh' Part 4
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Zbrush 'Quickies' - Setting up Orthographic references
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The Perna 90 Second Polycount Challenge
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Game Art - Tips, tricks, and tutorials. 'Old School Joystick' in Zbrush Part 3
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Game Art - Tips, tricks, and tutorials. 'Old School Joystick' in Zbrush Part 2
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Game Art - Tips, tricks, and tutorials. 'Old School Joystick' in Zbrush Part 1
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Zbrush 4R7 Tutorial - Zmodeler Primer
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3dsMax Modeling 'Intercisa Roman Helmet' Tutorial Part 2(Request)
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3dsMax Modeling 'Intercisa Roman Helmet' Tutorial Part 1(Request)
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Subtance Painter to Vray: The Complete Workflow(Promo)
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Zbrush 'Quickies' - Zmodeling a Spoked Wheel
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Modeling the 'Spetsnaz' Russian Helmet Part 1(Request)
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3dsMax Quick Tips - Nitrous Matcaps
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3dsMax ProBooleans - Hard Surface Tutorial
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3dsMax Tutorial - Modeling the 'Norman Helmet'(Request)
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Zbrush 4R7 Tutorial-Hard Surface Creation Methods Part 3
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Zbrush 4R7 Tutorial-Hard Surface Creation Methods Part 2
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Speed Sculpt - Stylised 'Old Man'
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PBR Game Asset Creation Part 7 - Texturing in Substance Painter
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PBR Game Asset Creation Part 8 - Testing our asset in Unity 5
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PBR Game Asset Creation Part 5 - Finalising the UVs in 3dsMax
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PBR Game Asset Creation Part 4 - Begining the UVs in Zbrush
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PBR Game Asset Creation Part 2 - Sculpting the high-Poly
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Baking a Normal_Map on Mirrored UVs
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Zbrush 4r7 - Making of: '40K Diarama' Part 4
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Zbrush 4r7 - Making of: '40K Diarama' Part 3
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Zbrush 4r7 - Making of: '40K Diarama' Part 2
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Zbrush 4r7 - Making of: '40K Diarama' Part 1
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part 6
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part 5
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part3
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part 2
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank Part 1
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Zbrush - Keyshot - Rendering/Paintover Tutorial Part 3
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Zbrush - Keyshot - Rendering_Paintover Tutorial Part 2
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Zbrush - Keyshot - Rendering_Paintover Tutorial Part1
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Zbrush 4r7 Tutorial - Modeling a Wheel using Zmodeler+ ArrayMesh Part 3
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Zbrush 4r7 Tutorial - Modeling a Wheel using Zmodeler+ ArrayMesh Part 2
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Zbrush 4r7 Tutorial - Modeling a Wheel using Zmodeler+ ArrayMesh Part 1
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Zbrush 4r7 Tutorial - The Importance of Polygroups + HardSurface UVs
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 14
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 13
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part12
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 11
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Zmodeler-Zbrush Tutorial 'Plasma Bolter' Part 10
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 9
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 8
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 7
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 6
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 5
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part1 Setting up Refs
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 4(ArrayMesh Basics)
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 3
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 2
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Zmodeler - Zbrush - Basic 'Binoculars' Modeling Tutorial
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Zmodeler Basics - Zbrush - Modeling the Candle Holder Tutorial
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Zmodeler - Zbrush Creasing and Control Edges Tutorial
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Zbrush to Xnormal - Baking a Normal map
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Zbrush - Noisemaker UV Function
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Keyshot Quick Tips - using the labels feature
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Keyshot Quick Tips - rendering a matteID pass
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Keyshot Quick Tips - rendering a rim light pass
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Keyshot Quick Tips - rendering an AO pass
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Zbrush to Keyshot Bridge + Keyshot Basics Part 2
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Zbrush to Keyshot Bridge + Keyshot Basics Part 1
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Neil Young Cover - Out on the weekend
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Robo_Jump_Matchmoving Test-3dsMax, After Effects
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3dsMax Tank Animation Test_Clay Render
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3ds Max - Wrecking Ball Test Animation
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3ds Max Tank Animation_Simulation
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Animation Excercise - bouncy ball weight
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Animation Excercise - Bouncing Ball Wall Hit
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Animation workflow differences - 3dsmax & Maya
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Walk Cycle animation tests
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3dsMax Tutorial_Rigging a squishy box_Part 2
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3dsMax Tutorial_Rigging a squishy box_Part 1
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Zbrush_masked projection tips
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Keyshot Turntable
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3ds Max_quick tips_sub-object selection methods
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3ds max_quick tips_render surface map
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3ds Max_quick tips_subD_cutting holes in geometry
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SneakTest animation
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Sidestep animation
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Run animation
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coolwalk animation
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ropejump animation
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AngryWalk animation
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Airjump animation
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bouncy_ball animation
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Pixar tribute animation
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3ds Max_Modeling with modifiers
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Metal Shader_blended box mapping
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3dsmax_Archvis basics modeling the bungalow_Part 4
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Knight character- 3ds Max & Mental Ray
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3dsmax_Archvis basics modeling the bungalow_Part 3
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3dsmax_Archvis basics modeling the bungalow_Part 2
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3dsmax_Archvis basics modeling the bungalow_Part 1
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3ds Max 'Zbrush-esque' Boolean Workflow
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3ds Max Old Wheel Pulley Modeling Tutorial Part 2
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3ds Max Old Wheel Pulley Modeling Tutorial Part 1
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Ninja 300 Perth WA
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Widow of a living man- Ben Harper cover
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CGsociety_HMC_40_Mercury Bust
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Marek_video Response
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The Clock Part 4 Shading_Lighting Overview
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Zbrush to 3dsMax_Vray Displacement maps_Tutorial
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3dsMax to Zbrush to Max_UV Workflow Tutorial
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Unwrap UVW & Headus UV Layout Comparison
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3dsMax_UV Mapping a road(or any spline)
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3ds Max Retopology Basics - Tutorial
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The Clock Part 1 Intro
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The Clock Part 2 Modeling
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The Clock Part 3 UV mapping
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Zbrush_Decimation_Tutorial
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VFX_Test_After Effects_Nightcrawler
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VFX_Test_After Effects
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Vfx_Test 3dsmax+After effects
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Smiler-Animation_Gimme Whats Mine- music video
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Another Lonely Day- Cover(Ben Harper)
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RoboChopper
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Канал: musashidanmcgrath
Walther P38 - Modeled and Textured with Substance 3D
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Metahuman UE 5.5 Custom Sculpt Test
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Substance Modeler VR Walther Timelapse
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Substance Modeler VR - New Feature - Live-Prim Blends
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VR Modeling Tutorial Series Beginners - SpongeBob Part 4
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VR Modeling Tutorial Series Beginners - SpongeBob Part 3
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VR Modeling Tutorial Series Beginners - SpongeBob Part 2
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VR Modeling Tutorial Series Beginners - SpongeBob Part 1
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Substance Modeler VR - Beginner Tutorial - Pipe Wrench
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Substance Modeler VR Head Sketch
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Substance Modeler VR Beginner Tutorial
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Substance Modeler VR Joystick Beginner Tutorial
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Zbrush Sumo Head Sketch
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Zbrush Samurai Head Sketch
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Zbrush Head Sculpt
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Baby Head Zbrush Sketch
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EEVEE Next Clay Sculpting Shader
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EEVEE Next dynamic clay shader
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Substance Modeler - Easy Reference Images
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Substance Modeler VR - Quickstart - Actions Menu
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Substance Modeler VR - Quickstart - Gizmo Tool
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Substance Modeler VR - Clay Tool Quickstart
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cawrse1
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cawrse2
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Skull Montage
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Costa
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Giant_Turntable
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Blender 2.80 for 3ds Max users Part 9.4: Extra workflow modeling tools and features
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Blender 2.80 for 3ds Max users PART 9.3: Essential workflow modeling tools and features
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Blender 2.80 for 3ds Max users PART 9.2: Continuing to explore the basic modeling tools
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Blender 2.80 for 3ds Max users PART 9.1: Modeling concepts in Blender
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Blender 2.80 for 3ds Max users - Part 3.1 Navigation(Update
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Blender 2.80 for 3ds Max users - Part 8 Smoothing Groups
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Blender 2.80 for 3ds Max users - Part 7 Modifiers
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Blender 2.80 for 3ds Max users - Part 6 Selection Tools
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Blender 2.80 for 3ds Max users - Part 5 Snapping and Pivots
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Blender 2.80 for 3ds Max users - Part 4 pivot, origin, 3D Cursor
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Blender 2.80 for 3ds Max users - Part 3 Navigation & Transforms
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Blender 2.80 for 3ds Max users - Part 2 UI Customisation
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Blender 2.80 for 3ds Max users - Part 1 Basic UI Overview
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UE4 - Paper 2D:Rendering SpriteSheets in 3dsMax Tutorial
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Phoenix FD Test - Hummer crosses river.
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Game Art - Tips, tricks, and tutorials: 'Deferred Decals' Part 2 - Masked Decals
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Game Art - Tips, tricks, and tutorials: 'Deferred Decals' Part 1 - The Basics
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Game Art - Tips, tricks, and tutorials: 'Importing Vertex Animation in UE4'
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Game Art - Tips, tricks, and tutorials: 'Face-Weighted Vertex Normals'
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Game Art - Tips, tricks, and tutorials: 'Adjusting LOD Screen Distance in UE4'
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Game Art - Tips, tricks, and tutorials: 'Creating Real-Time Foliage' -Part 2
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Game Art - Tips, tricks, and tutorials: 'Creating Real-Time Foliage'
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Game Art - Tips, tricks, and tutorials. 'Creating the game-res mesh UVs' Part 5'
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Game Art - Tips, tricks, and tutorials. 'Creating the game-res mesh' Part 4
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Zbrush 'Quickies' - Setting up Orthographic references
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The Perna 90 Second Polycount Challenge
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Game Art - Tips, tricks, and tutorials. 'Old School Joystick' in Zbrush Part 3
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Game Art - Tips, tricks, and tutorials. 'Old School Joystick' in Zbrush Part 2
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Game Art - Tips, tricks, and tutorials. 'Old School Joystick' in Zbrush Part 1
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Zbrush 4R7 Tutorial - Zmodeler Primer
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Zbrush 'Quickies' - Useful Zbrush Plugins
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Zbrush 'Quickies' - Customising the UI
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Easy UDIMs - Substance Painter & 3dsMax 2017 Multi tile Tutorial
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Warhammer Squig 3-day 'speed asset' PROMO
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3dsMax 'Quick Tips' - OpenSub-Div
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Zbrush 'Quickies' - Localised Zremesher Retopology
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Zbrush 4R7 'Robot head' Modeling Tutorial Series PROMO
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Zbrush 'Quickies' - Modeling a Baseball
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3dsMax Modeling 'Intercisa Roman Helmet' Tutorial Part 2(Request)
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3dsMax Modeling 'Intercisa Roman Helmet' Tutorial Part 1(Request)
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Subtance Painter to Vray: The Complete Workflow(Promo)
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Zbrush 'Quickies' - Zmodeling a Spoked Wheel
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Modeling the 'Spetsnaz' Russian Helmet Part 2(Request)
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Modeling the 'Spetsnaz' Russian Helmet Part 1(Request)
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3dsMax Quick Tips - Nitrous Matcaps
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3dsMax ProBooleans - Hard Surface Tutorial
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3dsMax Tutorial - Modeling the 'Norman Helmet'(Request)
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3ds Max_quick tips_Relaxing Topology
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3dsmax Unwrap Tutorial (Polycount Request)
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Video_Response - Inset edgeloop to C-loop
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Zbrush 4R7 Tutorial - Modeling the Army Boot
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Zbrush 4R7 Tutorial-Hard Surface Creation Methods Part 3
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Zbrush 4R7 Tutorial-Hard Surface Creation Methods Part 2
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Speed Sculpt - Stylised 'Old Man'
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PBR Game Asset Creation Part 7 - Texturing in Substance Painter
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PBR Game Asset Creation Part 8 - Testing our asset in Unity 5
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PBR Game Asset Creation Part 5 - Finalising the UVs in 3dsMax
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PBR Game Asset Creation Part 4 - Begining the UVs in Zbrush
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PBR Game Asset Creation Part 2 - Sculpting the high-Poly
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Baking a Normal_Map on Mirrored UVs
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Zbrush 4r7 - Making of: '40K Diarama' Part 4
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Zbrush 4r7 - Making of: '40K Diarama' Part 3
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Zbrush 4r7 - Making of: '40K Diarama' Part 2
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Zbrush 4r7 - Making of: '40K Diarama' Part 1
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Zbrush 4r7 - Zmodeler useful techniques
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part 7
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part 6
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part 5
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part3
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank' Part 2
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Zbrush 4r7 - Zmodeler Tutorial Series '40K Rhino Tank Part 1
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Zbrush 4r7 - Armour IMM + Nano Brush
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Zbrush 4r7 - Zmodeler Base Mesh - Cow SKull Sculpt
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Zbrush 4r7Tutorial - Creating Tank Tracks
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Zbrush - Keyshot - Rendering/Paintover Tutorial Part 3
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Zbrush - Keyshot - Rendering_Paintover Tutorial Part 2
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Zbrush - Keyshot - Rendering_Paintover Tutorial Part1
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Zbrush 4r7 Tutorial - Modeling a Wheel using Zmodeler+ ArrayMesh Part 3
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Zbrush 4r7 Tutorial - Modeling a Wheel using Zmodeler+ ArrayMesh Part 2
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Zbrush 4r7 Tutorial - Modeling a Wheel using Zmodeler+ ArrayMesh Part 1
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Zbrush 4r7 Tutorial - The Importance of Polygroups + HardSurface UVs
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 14
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 13
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part12
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 11
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Zmodeler-Zbrush Tutorial 'Plasma Bolter' Part 10
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 9
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 8
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 7
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 6
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 5
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part1 Setting up Refs
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 4(ArrayMesh Basics)
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 3
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Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part 2
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Zmodeler - Zbrush - Basic 'Binoculars' Modeling Tutorial
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Zmodeler Basics - Zbrush - Modeling the Candle Holder Tutorial
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Zmodeler - Zbrush Creasing and Control Edges Tutorial
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Zbrush to Xnormal - Baking a Normal map
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Zbrush - Noisemaker UV Function
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Keyshot Quick Tips - using the labels feature
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Keyshot Quick Tips - rendering a matteID pass
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Keyshot Quick Tips - rendering a rim light pass
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Keyshot Quick Tips - rendering an AO pass
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Zbrush to Keyshot Bridge + Keyshot Basics Part 2
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Zbrush to Keyshot Bridge + Keyshot Basics Part 1
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Neil Young Cover - Out on the weekend
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Robo_Jump_Matchmoving Test-3dsMax, After Effects
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3dsMax Tank Animation Test_Clay Render
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3ds Max - Wrecking Ball Test Animation
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3ds Max Tank Animation_Simulation
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Animation Excercise - 3 Ball Weight
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Animation Excercise - bouncy ball weight
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Animation Excercise - Bouncing Ball Wall Hit
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Animation workflow differences - 3dsmax & Maya
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Walk Cycle animation tests
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3dsMax Tutorial_Rigging a squishy box_Part 2
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3dsMax Tutorial_Rigging a squishy box_Part 1
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Zbrush_masked projection tips
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Keyshot Turntable
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3ds Max_quick tips_sub-object selection methods
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3ds max_quick tips_render surface map
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3ds Max_quick tips_subD_cutting holes in geometry
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SneakTest animation
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Sidestep animation
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Run animation
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coolwalk animation
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ropejump animation
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AngryWalk animation
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Airjump animation
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bouncy_ball animation
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Pixar tribute animation
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3ds Max_Modeling with modifiers
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Metal Shader_blended box mapping
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3dsmax_Archvis basics modeling the bungalow_Part 5
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3dsmax_Archvis basics modeling the bungalow_Part 4
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Knight character- 3ds Max & Mental Ray
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3dsmax_Archvis basics modeling the bungalow_Part 3
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3dsmax_Archvis basics modeling the bungalow_Part 2
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3dsmax_Archvis basics modeling the bungalow_Part 1
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3ds Max 'Zbrush-esque' Boolean Workflow
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3ds Max Old Wheel Pulley Modeling Tutorial Part 2
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3ds Max Old Wheel Pulley Modeling Tutorial Part 1
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Ninja 300 Perth WA
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CGsociety_HMC_40_Mercury Bust
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Marek_video Response
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The Clock Part 4 Shading_Lighting Overview
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Zbrush to 3dsMax_Vray Displacement maps_Tutorial
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3dsMax to Zbrush to Max_UV Workflow Tutorial
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Unwrap UVW & Headus UV Layout Comparison
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3dsMax_UV Mapping a road(or any spline)
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3ds Max Retopology Basics - Tutorial
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The Clock Part 1 Intro
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The Clock Part 2 Modeling
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The Clock Part 3 UV mapping
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Zbrush_Decimation_Tutorial
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VFX_Test_After Effects_Nightcrawler
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VFX_Test_After Effects
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Vfx_Test 3dsmax+After effects
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Smiler-Animation_Gimme Whats Mine- music video
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Another Lonely Day- Cover(Ben Harper)
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RoboChopper
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