In the Game Art Pipeline Fundamentals talk, you will hear techniques for managing the enormous amount of data required to make a video game. From asset management to source control, they talked about techniques that make a pipeline more maintainable, increases accessibility for creatives, and reduces development risk.
CGA Belgrade 2019 was held on November 1st & 2nd in Yugoslav Film Archive. CGA Belgrade is an annual conference that gathers VFX, gaming, VR, design and digital arts community in the South East Europe and connects them with the industry's leading international names, projects, and companies. It’s a premium opportunity for networking, recruiting and artist exposure to the latest developments in CG.
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