In this video, I analysed my conflicted feelings about Dragon Age: The Veilguard. Despite 83 hours of entertainment, the game left me questioning its direction. It's caught between pleasing everyone and staying authentic due to its experiments, leaving me both entertained and unsatisfied. Let’s explore why this game feels like a rollercoaster of bad and good emotions and what that means for fans old and new. It's an honest conversation that will hurt many people. I'm sorry in advance.
1) This game doesn't want you to become smarter - It's not Dragon Age
2) Writers are predictable - It's not Dragon Age
3) It's a marketing shuttle, not a story to enjoy - It's not Dragon Age
00:00 A difficult review full of love and pain
01:30 Can't play it again
02:45 People-pleasing in creativity and marketing
03:57 We were manipulated
04:33 Niches and product placement
05:53 Immersion
06:46 Immersion-breaking point 1
07:22 Immersion-breaking point 2
09:44 Immersion-breaking point 1
11:15 Puzzles and Mystery
14:05 Writing
19:11 Break the rules smartly
20:54 Careless lore development
22:40 Let's try to explain it
24:05 The power of the author
24:41 Companions' communication
26:41 That Emmrich romance scene had no sense for an RPG
29:29 Chat option would help all characters
30:23 Important Gander's POV
31:39 Root problem
32:38 Same companions' quests
33:08 My theory: why The Veilguard changed so much
33:50 Bioware filters their community
34:13 Fun Combat and possible replays
36:50 Box smashing chore for coins
37:20 Final thoughts
38:31 Ratings are...
39:28 My favourite character
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