Pentiment is a stylistically beautiful and historically faithful narrative adventure game with a mystery much deeper than you think. In this video essay, I examine how narrative control is central to Pentiment's experience, and we take a look at every element of this game to show just how evil this control can be.
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00:00 - Intro
05:33 - The Layers of Narrative Control
06:52 - Layer 0: Contextual Layer
10:39 - Layer 1: Meta Layer
12:25 - Layer 2: Story Layer
21:27 - Layer 3: Under-the-Surface Layer
26:32 - Final Thoughts
28:03 - Outro
Music Credits:
City of Reason – Pentiment Soundtrack (Alkemie Early Music Ensemble)
Piero's Pride – Pentiment Soundtrack (Alkemie Early Music Ensemble)
City of Melancholy – Pentiment Soundtrack (Alkemie Early Music Ensemble)
Vis Major – Pentiment Soundtrack (Alkemie Early Music Ensemble)
The Thread Puller – Pentiment Soundtrack (Alkemie Early Music Ensemble)
The Finale – Jeff Ruso (What Remains of Edith Finch soundtrack)
Edith's Theme – Jeff Ruso (What Remains of Edith Finch soundtrack)
Home Sweet Home – OSRSBeatz
Sound Effects From:
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About Pentiment: Pentiment is an adventure video game developed by Obsidian Entertainment and published by Xbox Game Studios.
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
#Pentiment #Review #VideoEssay
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