Unreal Engine 5 is becoming an increasingly popular tool for high-level rendering in both film and AAA game projects. However, one thing that presents a challenge for all artists is the ability to generate realistic background crowds that look and act like what you would find in a professional-level production.
Thanks to iClone's new Crowd Generation tools, this challenge now has a quick and easy solution. In this webinar, we'll walk through a few popular crowd creation scenarios in iClone, and then look at how we can import those projects to Unreal using Live Link and render them with Sequencer. In the end, you'll have a visually stunning project that could easily fit in any professional film or video game production.
Live demo outline:
- Actor Groups for quick scene population
- Generating random and organized crowds
- Basic camera and lighting transfer
- Transferring and rendering scenes in Unreal 5.3
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