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Curta e Inscreva-se
Played by LongplaysBR (me)
Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck with an evil face, a ghost hand, and a statue head, respectively. The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.
The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy; the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).
PS1 VERSION (This Version)
A completely different soundtrack composed by Shawn K. Clement; This version contains fewer songs in total, emphasizing that music can become out of context compared to what is going on in the game itself.
Whereas in the N64/PC/Dreamcast versions the stages are split between either 3D or 2D, the PS1 version often combines them into a single level.
This version has differences in level designs and bosses.
This version lacks special moves.
The maximum percentage in this version is 112% which requires the collection of all toys and the completion of all levels and Time Trials.
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Data de lançamento inicial: 19/10/2000
Série: Disney's Donald Duck
Desenvolvedor: Ubisoft Montreal
Publisher: Ubisoft/Disney Interactive
Gênero: Platafforma
Plataformas: PS1/PS2/GBC/Game Cube/DreamCast/Nintendo 64/Windows
00:00 - Start The Game
00:12 - Playstation Intro
01:07 - First Cutscene
03:37 - Lab
04:42 - Forest Edge
11:15 - Forest Edge Time Trial
13:22 - The Gorge
16:34 - The Gorge Time Trial
19:08 - Huey's Track
23:20 - Huey's Track Time Trial
26:16 - Dangerous Cliff
29:14 - Dangerous Cliff Time Trial
31:57 - Bears' Path
35:19 - Bernadette's Peak
37:33 - New OutFit/Save & Dialogs
40:16 - First Avenue
43:44 - First Avenue Time Trial
46:10 - The Roofs
49:02 - The Roofs Time Trial
52:03 - Dewey's Rooftops
55:26 - Dewey's Rooftops Time Trial
58:10 - Urban High-Rises
01:02:06 - Urban High-Rises Time Trial
01:04:52 - Main Street
01:07:31 - Beagle Boy's Tower
01:10:07 - New OutFit/Save & Dialogs
01:12:06 - Haunted Hall
01:15:54 - Haunted Hall Time Trial
01:18:46 - Earie Alley
01:23:31 - Earie Alley Time Trial
01:26:23 - Louie's Creepy Corridor
01:30:06 - Louie's Creepy Corridor Time Trial
01:32:51 - Ghostly Path
01:39:35 - Ghostly Path Time Trial
01:43:44 - Under 'Hand' ED
01:47:01 - Magica's Devilsh Dome
01:50:22 - New OutFit/Save & Dialogs
01:51:51 - Temple's Entrance
01:56:05 - Temple's Entrance Time Trial
01:59:30 - Artifact Way
02:02:44 - Artifact Way Time Trial
02:05:34 - The Nephews' Murky Way
02:10:17 - The Nephew's Murky Way Time Trial
02:13:19 - Ancient Fate
02:17:32 - Ancient Fate Time Trial
02:20:57 - Head Alley
02:24:25 - Last Outfit/110%
02:25:30 - Ceremonial Room
02:27:30 - Last Cuscene
02:29:49 - Credits
02:34:27 - 112% Finish The Game & Thanks For Watching
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