RIgs Detailed Below!
WARFIGHTER:
(Assault Class battle rig. Outfitted for operating in a variety of situations.)
Payloads:
Claw (weapon) — Rapid fire spread shot firearm with ricochet ballistic rounds. Aim down sights for more focused damage
Overdrive (ability) — Grants a temporary speed surge.
Combat Focus (ability) — Gain double streak points for a limited time.
Traits:
Ping — Kills and assists activate a sonar ping at the enemy’s location, revealing nearby hostiles to teammates.
Persistence — Disables the reset of scorestreaks on death while making scorestreaks cost increasingly more points. You can only earn each of your scorestreaks once per match.
Resupply — Resupply lethals and tacticals by picking up ammo boxes after successful kills with non-explosive ballistic or energy weapons.
MERC:
(Merc Class battle rig. Focused on heavy damage and suppressive fire.)
Payloads:
Steel Dragon (weapon) — Heavy beam based weapon with multi-target tracking.
Bull Charge (weapon) — Charge forward leveling all enemies in your path.
Reactive Armor (ability) — This high-voltage armor system vaporizes incoming small arms fire.
Traits:
Infusion — Regenerate health faster.
Man-At-Arms — Start with maximum ammo capacity and weapons no longer slow default movement.
Shock Wave — Press O (B on Xbox) while in the air to perform a devastating ground slam (think exo slam from AW).
SYNAPTIC:
(C6 Class remote operated droid. Optimized for speed and close quarters combat.)
Payloads:
Equalizer (weapon) — Dual integrated machine guns with built-in suppressors for close quarters combat.
Reaper (weapon) — Switches to rapid melee combat mode.
Rewind (ability) — Rewinds your position and replenishes health and ammunition.
Traits:
Rushdown — Improved thrusters allow energy to recover faster and also damage enemy players below.
Propulsion — Press L3/Left Stick to quickly dash in any horizontal direction.
Combat Burst — After each kill, gain a brief boost to movement speed.
FTL:
(Prototype FLT Class rig. Utilizes bleeding edge technology to ensure combat advantage.)
Payloads:
Eraser (weapon) — Experimental energy-based handgun that blasts victims into a cloud of mist.
FTL Jump (ability) — Localized FTL burst that moves you a short distance forward.
Phase Shift (ability) — Displaces you into another dimension, avoiding damage. Other phased players can engage you.
Traits:
Supercharge — Kills drop Payload cooldown packs for your team.
Perception — Your HUD pulses yellow when enemies out of your view are targeting you.
Powerslide — Gain increased sliding distance and the ability to ADS while sliding while using less boost meter.
STRYKER
(Stryker Class battle rig. Equipped with gear for enemy suppression and squad support.)
Payloads:
Gravity Vortex (weapon) — Prototype launcher that fires a slow-moving projectile which distorts gravity, pulling in and damaging enemies.
Micro Turret (weapon) — Compact multi-surface deployable turret.
Centurion (ability) — Destroys enemy projectiles and applies a powerful electromagnetic field.
Traits:
Relay — Placed equipment will alert the player of nearby enemies on the minimap. Thrown equipment will paint enemy targets upon detonation.
Trophy Drone — Portable trophy system that will destroy one incoming lethal grenade and then recharge.
Hardened — Placed equipment and drones have increased protection from damage and will also persist through death, which gives you 1 extra piece of equipment you can have active. Deployable Cover is not covered by this trait.
PHANTOM
(Phantom Class battle rig. Specializes in concealment and long-range engagements.)
Payloads:
Ballista EM3 (weapon) — Highly accurate electromagnetic projectile launcher with increased penetration capability.
Active Camo (ability) — Renders you almost invisible.
Pulsar (ability) — Advanced EM sensor allows you to visualize enemy positions.
Traits:
Marked Target — Damaging enemies will mark them for death, preventing regen for 5 seconds.
Rearguard — Equips a back shield that provides protection against an attack from behind. While shielded, melee attacks from anywhere but the front are negated.
Heightened Senses — Fast moving enemy targets will appear on your minimap.
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Gear: Coming SOON!
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