Deadeye balance patch gave speedhacks and greed tools
mistake in build: should play hyper technique (t skill) cooldown instead of hyper awaken DMG for long fight.
Standard blunt spike build, I aim for ~115% crit on back attack, including everything to give room for circulate bracelet. Allocate spec to crit on evo tree as needed - crit is more value than spec on blunt spike.
Gear shown at end of vid. 100m+ dps def possible on ilvl
Regarding FILLER SKILLS:
Desperado is usually very strong on average due to guaranteed floor damage by virtue of being stack skill (if it stays at less than 2 casts available, you are getting full value). With faster animation its easier to fit in fillers more often, so maybe aimed shot/osok better.
desperado also is op on add clear on like aegir big feet area
Aimed Shot is probably better than desp - even with low aimed shot cpm due to lower prio, it basically matches desperado considering it doesn't have gem.
OSOK: IMO osok is very strong due to incredibly low animation, which makes low cd a non-issue, but I haven't actually compared damage numbers to desp.
Changed runes from previous, removed SRF galewind, added poison for free 1% dmg, removed cj (it's just annoying to manage since you have to force a proc off cd in order to align with t skill properly every other c/j. BUT with fast animations it might be something to cook now since you can fit like all shotguns in c/j, but cooldown alignment will always be issue) instead just go fishing with QR.
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