In the 5.5 version you can now use the Nanite Displacement Tesselation with Skeletal meshes. This allows for dynamic displacement on your characters.
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Chapters:
00:00 Demo
01:30 Console variables
04:20 Back Side Mask
13:40 Vertical Mask
20:00 Displacement
25:05 Ripples
32:40 Material Parameter Collection
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