In Honkai: Star Rail, Damage Over Time (DoT) is a massive part of the game's core mechanics. But in Genshin, this isn't a fully explored concept. So how would this format work in Genshin? Furthermore, how would I bring in Kafka, a unit who specializes in DoT-based combat? All this and more in this video!
===Timestamps===
❋ 0:00 | Intro & Disclaimers
❋ 1:20 | DoT Explained
❋ 3:49 | Base Stats and Overview
❋ 4:23 | Kit - Skill
❋ 14:14 | Kit - A1 Passive
❋ 15:10 | Kit - Burst and A4
❋ 16:22 | Best Builds - Artifacts
❋ 18:15 | Best Builds - Weapons
❋ 20:01 | Best Builds - Signature Weapon
❋ 21:23 | Damage Calculations
❋ 24:41 | Constellations
❋ 28:12 | Team Synergies
❋ 30:02 | Conclusion
===General Disclaimer===
I'm still human, and may miss the mark on concepts. Please correct me if you notice any errors, and just remember that's this is just a fun concept-making series which hopefully opens the floor for discussions. If you have critiques or alternate ideas, feel free to comment. Just be respectful.
===Series Disclaimers===
1) Balancing is not a major focus here. I will try to implement quality of life buffs to provide comfortable playstyles, but the main focus is to explore potential builds or teams. As such, some characters I cover may end up underwhelming or overpowered.
2) I am not a consistent HSR player, and I don't fully understand the advanced mechanics there. However, since this series focuses more on Genshin mechanics, I feel I only need a basic understanding of HSR, while requiring more advanced knowledge on Genshin.
Overview Video: [ Ссылка ]
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===Music (In Order Of Appearance)===
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❋ Phantylia the Undying Theme - Hoyo-Mix | [ Ссылка ]
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