Pillars Of Eternity 2: Deadfire
Table of Contents:
0:00 - Intro
1:44 - Story
10:00 - Roleplay
18:00 - Turn-based combat
25:24 - Ship Combat
28:06 - Character Building
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These last few months have been difficult. I’ve been travelling a lot for work and 16 hour plane rides have a way of taking it out of a guy. I’ve been to Sweden twice in the last two months and, well, jet lag takes a surprisingly long time to wear off. I’ve been combing through games in my library trying to find something that will relax me but nothing jumped out at me. Then I ran across this video going over the latest patch notes for Pillars of Eternity 2: Deadfire. This was a game that made my eye brows raise initially when I heard the elevator pitch for it. An RPG where you play a pirate? Blimey mate, that sounds down right pleasant.
But I never bought it because the first game left such a sour taste in my mouth. I mean, it wasn’t a bad game, but the story did nothing to grab me and in the end, well, you know how this goes.
Well, this video about the latest patch notes couldn’t have come at a more fortuitous time, me harties, because I was in the midst of replaying the first game, and this time around, I played far more than eight hours, and you know what? The game was starting to grow on me, oddly enough. I still couldn’t force my way through it, however, so I was a little skeptical about the sequel. So when I saw that Obsidian released a patch that turned the combat from Real-time turn based and added an option for true turn based, and then I saw the game was on sale, it was as if someone grabbed me by the small of my back and whispered sweet nothings into my ear because me and this game were going to be spending a lot of quality time with each other.
So, does Pillars of Eternity improve over its predecessor, or am I damned to repeat past mistakes? Well, let’s dig in shall we?
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