Ever wondered why in Black Myth: Wukong, the destined one barely uses non-combat transformations, even though the OG Wukong frequently transformed into different animals or objects outside of combat in Journey to the West? Early trailers teased more of these moments, but in the game, you only briefly become a Cicada in Chapter 1 and a fox in Chapter 4.
It seems that these types of transformations were initially intended to be more versatile, possibly for scouting the map ahead, but were scaled back to just a few rare instances. One reason could be that the developers wanted players to engage more with the environment, as using these forms might have made exploration too easy, allowing players to bypass enemies and bosses. Another reason could be that using non-combat transformations too often might have slowed down the game and made it feel awkward. By keeping them rare, Game Science focused on keeping the gameplay smooth and action-packed.
What are your thoughts on this cut content?
Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Enter a fascinating realm filled with the wonders and discoveries of ancient Chinese mythology!
As the Destined One, you shall traverse an array of breathtaking and distinctive landscapes from the classic tale, composing an epic of adventure that is seen anew.
BGM used: Boat to China epidemic sounds
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