You can already make effects- but do you know WHY they do what they do? I'm going to take you thru the math of how grandma2 effects really work- and what ALL of those different options do: visually.
We dig into how the DMX values work at the waveform level and how all the options affect our travel on the waveform. I'll tell you what an effect CAN'T compensate for and also take you through a couple of basic effects that friends have asked me how to create.
There's a LOT of info in this video. I recommend using the timing shortcuts below in this description if you want to review certain aspects of effects.
How grandMA2 Effects Really Work:
🍕 What is the math that an effect is actually doing? How does that math affect my attributes and what the heck does the math we learned as kids have to do with it? ⬅ SO IMPORTANT!!!
🍕 "Low and High" options: Relative vs Absolute and also as "Center and Size" How do each of these options affect the waveform?
🍕How does that "0-360" option for phase mathematically? What's a negative phase?
🍕What's width and how can I exploit it to get more negative space?
🍕What can and can't we do with Attack/Decay on a PWM effect?
🍕What's with all those MAtricks options like Groups and Blocks? Can I do a group larger than my fixture selection?
🍕What do Wings do to my waveform and what does a negative wing do?
🍕What do I really need to know about selection order and how do I get a shuffle that looks less "shuffly"?
Video Chapter Shortcuts
0:00 Welcome and thank you to Brian Wallace for the suggestion
0:53 Effect math on DMX channels - what they do and more IMPORTANTLY: what they can't do.
1:58 A quick review of the first few cells in the Effect Editor
3:05 FORMS - and a review of waveform properties
6:10 Speed Options
8:08 Direction
8:38 Low and High Values - Absolute Effects
10:17 Low and High Values - Relative Effects
11:39 Center and Size
12:53 Example Effect: Relative CMY to White Effect
14:51 Phase - what it is and how the math actually works
17:54 Width - and also some ideas for creating "negative space"
19:07 Attack and Decay - and PWM
21:15 Fixture Selection Ordering
21:34 Groups
22:15 Blocks
22:27 Wings and Negative Wings
23:29 Take MAtricks
23:42 Review: Selection Order - Linear vs. Shuffled vs. MAtricks / Organized Chaos
25:09 Single Shot
#grandMA2 #grandMA2effects #grandMA2tutorial
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