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Tales of Zestiria takes place on a fictional continent named Glenwood. Glenwood is divided between two warring countries: the Hyland Kingdom, which is ruled by a constitutional monarchy, and the Rolance Empire. Existing independently are multiple Guilds, who readily profit from the conflict and encompass multiple professions from transportation to goods manufacture to assassination.Throughout the land, an impurity generated by the negative emotions of humanity periodically creates monsters called the Hellion ("Hyōma" (憑魔?, lit. "Possessing Evil") in Japanese), who pose a threat to the people. Along with humans, one of the main races of the world is the Seraphim (Tenzoku (天族?, lit. "Heavenly Race") in Japanese; singular "Seraph"), supernatural humanoids who can only interact with humans with sufficient spirit energy. Though once an abundant people in Glenwood, the Seraphim have become scarce. The people of the world call those who interact with the Seraphim "Shepherds" ("Monks" (導師 Dōshi?) in Japanese), and they are both hailed as saviors and feared because of their power. The Shepherds have frequently appeared during times of crisis, and have entered into common folklore along with the Seraphim. Seraphim can also form contracts between themselves, with one dominant figure and a number of partners who act as supports for them. The game tells the story of the Shepherds during the "era of disasters", when the Hellion are running rampant across Glenwood, attacking both the countryside and cities. Dragons play an important role in the both the world lore and main story arc, but do not follow their traditional representation as beings of good and evil or symbolic creatures.
(Source: Wikipedia)
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