This is a guide for Wolcen Bleeding Edge Build, this is the best bleeding edge build for high level expiditons in Wolcen Lords of Mayhem. This bleeding edge build can get you huge damage and also end up with massive amounts of life making you really tanky! Check out this Wolcen bleeding edge guide to ensure you have the best start in high level expiditions!
Intro: [0:00]
Passive Tree: [00:45]
Stats: [03:35]
Items: [04:50]
Explanation of %reduction willpower/rage: [09:50]
Skills: [11:15]
Skill Tree:
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Some node explanations:
Child of Fury: Furious Appetite - Helps with rage generation combined with Manic Slaughter + Appetite for Bloodshed. Appetite for Bloodshed is a really REALLY important node for rage generation clearing trash mobs in expeditions.
Dire Juncture: One of the most underrated defensive nodes in the entire tree. You offset 60% of hit damage until 1 second later which can be heavily mitigated by lifesteal regen.
Which time cannot heal: You can apply stasis 100% EITHER by having aether damage or by using the stasis rune (Arresting Claw) on Tracker's Reach skill - which I do.
Backline Raider (attack speed node): Purely quality of life, helps me clear more quickly.
Disposable nodes:
Feast for the crows: If you get lifesteal on weapon this can go.
The Wild Card: 60% flat score isn't huge late game.
The heat of battle: If you get sufficient rage generation/preservation this can go.
Backline Raider: You don't need the attack speed it's just personal preference.
Suggested replacements:
Clandestine Execution: For 25% increase damage vs bosses.
Branded Burst: More damage reduction
Salvatory Anchor: More defensive options
Kingless Aegis: more +block% on 2h weapons if you don't have any weapon block already
Stats:
70% Toughness
30% Ferocity
We mix our damage between a bit of on-hit attack damage and stacking ailments from bleeding edge.
Itemisation:
We get ALL of our toughness from our gear, mainly from Gloves, Spaulders, Chest, Legs, Helm so this is a priority stat!
Otherwise, we are looking for +% reduction willpower to rage and +% Material damage.
Anything like Ailment% and Critical strike damage/chance are nice bonuses.
Stuff like Attack speed score is quality of life for clear speed.
Toughness then Ferocity then Willpower on gear.
2H Weapon:
Primary: High Damage (preferably material so Phys/Toxic/Rend), + Offensive 1 Sockets, %lifesteal
Secondary: +ele of choice, %material ailment chance, critical related stats
Boots:
Personal Primary: Movespeed, Material Damage, Toughness/Health/Res
Secondary: Resource Generation
Chest/Legs:
Primary: +% Transfer time reduction Willpower to Rage, %Material Damage, Toughness, Defensive 3 Sockets
Secondary: Whatever you like
Gloves/Spaulders:
Primary: Toughness, %Material Damage, %Rage and Willpower cost reduction
Secondary: Whatever is going, crit, ailments etc.
Belt/Amulet/Rings:
Primary: Support 3 socket, %Material Damage, +Material type damage to attacks
Secondary: Toughness, Health, Res
Tertiary: Anything else useful.
Socket Explanations:
Weapon: Offensive 1 for +rend damage to attacks (Ruby)
Chest/Legs: Defensive 3 for + flat health (Topaz)
Belt/Ring/Ammy: Support 3 for +%reduction willpower to rage (Amethyst)
Skills:
Note: Bar Bleeding edge + the stasis rune on Tracker's Reach you can play around with these how you like!
Bleeding Edge (obviously): Using Despotic Perseverance, Astral Orbit, Evisceration, Unstoppable Momentum, Stinging Blade
Sovereign Shout: Using Hold the Line, Marble House, Infectious Determination, Dawnbreaker, Raging Berserker, Hostile Inspiration, Red Earth Tracks
Wings of Ishmir: Bezerker's Onslaught, Stunning Apparatus, Gratitude turned spite, Bird of Prey, Twisting Harbinger, Heavy Implement
Tracker's Reach: Perserving Momentum, Mercy Caged, Arresting Claw, Retracting Chain, Unrelenting Hunt, Ever Wakeful Justice
Juggernaut: Grudges Collected, Crushing Wall, Flies in Bevvies, Halted Momentum, Cold Steel, Sound Body, Vibrations Internalized, Heralded Pavis
You can also use Warpath as a 5th slot or over Juggernaut, I just prefer Juggernaut :)
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