Tutorial series about programming 3D water using OpenGL!
Rendering to textures this week using FBOs.
Fame Buffer Object code:
[ Ссылка ]
Rough Schedule (subject to change):
1. Introduction
2. Rendering to textures
3. Clipping planes
4. Du Dv Maps
5. Fresnel Effect
6. Lighting
7. More Lighting
8. Soft Edges
9. Depth Effects
Tumblr: [ Ссылка ]
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Check out my game on IndieDB: [ Ссылка ]
Contact me: thinmatrix@gmail.com
End of video music- Kai Engel, "Waking Stars":
[ Ссылка ]
OpenGL Water Tutorial 2: Frame Buffer Objects
Теги
OpenGLlwjgljavaprogrammingtutorialglslwateropengl water tutorialprogramming water3d watergame developmentopengl 3+water shaderwater shader tutorialjava game tutoriallwjgl water tutorial3d gameopengl 3d gameshaders tutorialglsl water3d game developmentgame engine3d rpgOpenGL tutoriallwjgl tutorialopengl reflection3d game enginec++java 3drealistic 3d waterfboframe buffer objectrender to textureopengl fbo