This three part series will review all major Netcode features to help guide you when building out your multiplayer game. Netcode is Unity's new network abstraction for communication and synchronization between clients and servers.
⭐️ Part 3 (this video): Focuses on the various object spawning features including player prefabs and object pooling. It also touches on how to leverage the connection approval process for incoming player connections and highlights the NetworkSceneManager for synching scenes and managing the game's lifecycle.
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Part 1: Covers Netcode basics including installation and setup, NetworkManager, and NetworkObject with NetworkBehaviour.
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Part 2: Reviews NetworkVariable, remote procedure calls (RPCs), and NetworkTransform with NetworkRigidbody. These will help you synchronize states, send messages, and track game object location with physical interactions across clients and server.
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