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This is the 64th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to implement hearing perception for NPC AI characters. All the characters in the game will make a footstep noise when they move around the world. The noise will be higher when they go faster and minimum when they crouch and sneak. Consequently, if player is running, enemies will hear the player from a long distance compared to walking. If player is sneaking in crouched mode, enemies will not hear the player at all. When AI enemies hear a footstep sound, if the sound is caused by an enemy character of their faction, they will turn and start searching the direction of the noise. In this episode, we will look into how to setup dynamic noise, and how it is perceived by enemies and how they react to that.
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Action RPG series with gameplay ability system:
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Unreal Engine 5 AI Hearing Perception - Action RPG #64
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codelikemeunrealengine tutorialunreal engine 5 hearingunreal engine 5 ai hearingunreal engine 5 ai hearing perceptionunreal engine 5 ai search noiseunreal engine 5 ai detect noisesunreal engine 5 ai react to soundunreal engine 5 footstep soundsunreal engine 5 footstepsue5 hearingue5 ai hearingue5 ai hearing perceptionue5 ai search noiseue5 ai detect noisesue5 ai react to soundue5 footstepsue5 footstep notifiersue5 crouch and run footsteps