Update of the EEVEE Production Suite for Blender.
The Suite contains Blender Studio Lighting and modular building blocks to create your own EEVEE materials.
(Material Nodes package and the full suite package.)
I am excited to come with this update; full access to the material library straight in the UI !. Now we don't need a 3rd party asset manager anymore. Instead, we use our own Material Presets Addon. Thanks to Iyad Ahmed, who tackled this coding task.
The 165 materials are categorized and have a plain name. So it's convenient to work with. Just select an object, choose a material, and you are set. These materials are highly customizable and usually consist of 2 a 3 node groups. But, that is not all: you have access to 46 other building blocks to make your own material.
So now we have everything in EEVEE: Blender Studio Lighting, Materials that are compatible with EEVEE, compositing nodes, and we can bake masks (grunge, wear, Z, etc.) with ease (See the baking tutorial in the UI).
Oh yes, and there is a procedural landscape material. If you are into that: the idea is to adjust the material, bake it to PBR materials and use it (in a game engine, for example).
And there are more updates in the EEVE Production Suite:
- Improvement of the shadows and contact shadows of the additional lights in the Blender Studio Lighting.
- More links in the documentation panel of the EV Express (to Twitter, Tutorials, Facebook, and Shopping).
- Changed info in the preferences. Iyad made major contributions and deserved a place in the preferences info.
- Removed the indirect bakes of the latest light setup for stable performance on all machines.
- More features and fun in our Discord Server (contest, news, updates, Blender Business news, funny pictures, etc.).
The cover says august 8, but the download is already available on Blender Market.
Check the link in the comments to see the EEVEE Production Suite on Blender Market.
Thanks for watching.
EEVEE Production Suite Update - August 06
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