Hello,
This video shows my two approaches to 2dimensional physics routines, and compares them. The first one is a Rigid Body system, the other one uses Verlet Integration.
Both of them are written in Java, using normal AWT.Canvas for drawing. The Rigid Body system has a polygon-filling routine, which i cannot use in the Verlet Integration, due to the randomness of the points.
Feel free to enjoy.
HF,
Darth
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