To celebrate the Sega Dreamcast’s 15th Anniversary, we streamed a 13 hour marathon of the critically acclaimed Shenmue, Yu Suzuki’s innovative adventure game. In Part 1 we are introduced to Ryo and company, witness the tragic death of his father, and explore his house.
The Sega Dreamcast and Shenmue were ahead of their time and have gone on to greatly influence consoles and games over the past 15 years and we wanted to pay homage to both for the 15th Anniversary of the Dreamcast
From Wikipedia:
"Shenmue is a 1999 adventure video game developed by Sega AM2 and published by Sega for the Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title for its nonlinear gameplay, "FREE" (Full Reactive Eyes Entertainment), for the game, based on the interactivity and freedom he wanted to give to the player. Suzuki intended to achieve this by simulating aspects of real life through the game, such as the day and night system, real-time variable weather effects (unheard of in a game of this kind at the time), fully voiced non-player characters with their own daily schedules, quick time events, and various other interactive elements such as vending machines, arcades, and convenience stores. Shenmue borrows gameplay elements from several different genres, but largely consists of open world adventure segments with real-time 3D battles interspersed throughout. It was the most expensive video game at the time, with a production cost of $47 million, equivalent to over $65 million in 2013. The game was followed by a 2001 sequel, Shenmue II, with at least one more planned as a Dreamcast series. The budget for both games amounted to $70 million, equivalent to over $98 million in 2013. However, production on the series ended with the second game, leaving the story at an unresolved cliffhanger...Gameplay in Shenmue is diverse; while most of the game is spent walking around the Japanese locations in a third-person 'chase cam' mode (talking to people, searching for things, and so forth), it is interspersed with many minigames, including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games Space Harrier and Hang-On (both originally programmed by Shenmue creator and director, Yu Suzuki), dart games, and fighting sequences...Shenmue is regarded as a major step forward for 3D open-world gameplay, and considered the originator of the "open city" subgenre later popularized by Grand Theft Auto III in 2001. Shenmue was originally touted as a "FREE" ("Full Reactive Eyes Entertainment") game offering an unparalleled level of player freedom, giving them full reign to explore an expansive persistent sandbox city with its own day-night cycles, changing weather, and fully voiced non-player characters going about their daily routines. The game's large interactive environments, wealth of options, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like Grand Theft Auto III and its sequels, Sega's own Yakuza series, Fallout 3, and Deadly Premonition. Shenmue also introduced the quick time event mechanic in its modern form and coined a name for it. The mechanic has since appeared in many later titles, including popular action games such as Resident Evil 4, God of War, Tomb Raider: Legend, Heavenly Sword, and Robert Ludlum's The Bourne Conspiracy."
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Masukomi Club brings you the weird and wonderful in video games, from Japan-only rarities to vintage oddities to contemporary classics, on Twitch and Youtube. Through historical and anecdotal commentary, Masukomi Club aims to inform and entertain the Let’s Play (LP) community and shed light on games old and new.
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