This video focuses on ambient occlusion (AO) in ray tracing. Initially, the technique is demonstrated without accumulation, resulting in a noisy outcome. However, then the accumulation technique is applied to gradually increase the number of samples per pixel (SPP). Each individual 1 SPP output contributes to the calculation of the final result.
Sources/Credits:
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1. OpenGL (Rasterizer)
The creation of this engine (in C++) would not have been possible without the helpful tutorial by Joey de Vries 'Learn OpenGL'.
2. Graphical User Interface
The user interface is implemented via ImGui.
3. Raytracing
The ray tracing algorithm was created based on Peter Shirley's book series 'Ray Tracing in One Weekend’.
Music:
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Meloditron - Spieluhr
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