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Almost 20 years later, Monolith's F.E.A.R. is still considered one of the best examples of AI for video games. To celebrate 10 years of @AIandGames we revisit the subject of our first ever video. Tommy sits down with Dr Jeff Orkin, the AI programmer on F.E.A.R. to discuss how it all came to be and the legacy it carries to this day in the video games industry.
[00:00] Intro
[03:20] Orkin's Path into Games
[09:29] No One Lives Forever 2
[14:41] Origins of GOAP
[17:11] Action Movie
[20:49] The AI of FEAR
[29:12] Designing Encounters
[35:10] Squad Layers
[37:48] Release
[43:12] Orkin's Path
[45:14] Legacy
[53:07] Credits
Footage of Kings Quest VIII by @AndreaPannocchia
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Links to Alex Nareyek's - IGDA Artificial Intelligence Interface Standards Committee
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The GDC 2006 paper on GOAP by Jeff Orkin:
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You can play the NOLF games and AvP2 courtesy of these fan mods:
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F.E.A.R. - The Retrospective
Теги
ai and gamesartificial intelligencevideo gamesartificial intelligence in gamesgame AIgame developmentai gamesgamedev AIbest AI in gamesai and games plusgamedevindiedevprocgengamingFEAR aiFEAR gamebest AI in games FEARgaming retrosepctiveAI of FEARFEAR retrospectivevideo game essay retrospective FEARJeff Orkin bitpart aiGOAP FEARGoal Oriented Action Planningfear monolith goap ai