I got the opportunity to sit down with the Lead Game Director of Overwatch 2 Aaron Keller, and the Lead Gameplay Designer Alec Dawson and finally get the chance to ask them about their upcoming plans to put 6v6 back into Overwatch 2. What kind of challenges have they faced? How can a game director balance differing perspectives on how the game should be played? What philosophies drive their decisions on the format of Overwatch? What are 6v6's strengths and weaknesses vs 5v5? I'd like to thank Aaron and Alec again for giving me the chance to bring this information to all of you guys to make Overwatch a better game.
--
OW2 Coaching: [ Ссылка ]
Watch Live on Twitch: [ Ссылка ]
Discord: [ Ссылка ]
Patreon: [ Ссылка ]
TikTok: [ Ссылка ]
Instagram: [ Ссылка ]
Twitter: [ Ссылка ]
VOD Channel: [ Ссылка ]
Spilo's Band: [ Ссылка ]
--
Thanks for watching!
0:00 Intro
0:58 Overwatch Classic
9:32 The upcoming 6v6 test
19:28 The transition from 5v5 to 6v6
30:50 How is the team judging successes and failures?
36:57 Limit 3 and Kingmaker vs. 2-2-2 Role Lock?
39:55 How will you manage queue times?
44:37 What lessons have you learned from Overwatch 1?
53:24 What will the future of Overwatch 2 look like?
5v5 vs. 6v6 and the Future of Overwatch
Теги
twitchblizzardeducationalspilooverwatchowcompetitivestreamoverwatch 2guideow2metaclimbrankcarrygrandmasterpositioningbeginnerow2 guideow2 coachingoverwatch tipsoverwatch 2 guidenewow2 developerssupport balancechangesreacttank balancedps balanceupdatesupportbalancedevdevsdpstankow2 balanceow2 design5v56v6damagenew patchpatch notesseason 13samitooverwatch classicow classicgame designgame balanceinterviewpodcast