#sverchok #geometrynodes
This episode is an extension to previous LIVENODING, this time I started the "SPACE JUNKS" creation from 3D primitive objects generated using SV nodes.
In this simple example, you can see the "Set Custom UV" node is used to insert UV Layout which is then passed into Geometry Nodes to be extruded using Voronoi noise and then used together with Shader Displacement shader to create this unlimited abstract junk objects.
Enjoy!
GITHUB:
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BLEND at Gumroad:
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