How to play Spirit Island with all modules and Branch and Claw expansion in 18 minutes! (There's a couple minutes of silliness in the front and back)
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Corrections:
9:21 I should have said "if there are no towns or cities" instead of "invaders."
9:38 Forgot to mention that after the slow powers trigger, Time Passes, which means you heal all damaged invaders and Dahan and discard all power cards
17:30 The designer has altered the Healthy Island card set up, and now you'll start with 2 blight per player +1
19:58 Beasts are placed on the lowest space with no printed set up instructions, not the highest.
(thanks to Nepycros for the corrections)
Want to rewatch something?
Intro - 0:00
Basics - 1:30
Set up - 2:25
Spirit Phase - 5:22
Drawing Power Cards - 6:45
Invader Phase - 8:20
Building - 9:00
Exploring - 9:13
Ravaging - 9:57
Earning Fear - 11:30
Powers - 12:12
Elements/Innate Powers - 14:52
Modules - 16:20
Expansion - 19:05
Closing Thoughts - 20:58
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