I've taken my grass renderer to the next level: It now supports an infinite terrain size.
Since I could already cover a 4 km x 4 km terrain within 5 - 10 milliseconds,
I decided to add another layer of bigger chunks that can be loaded and released super fast. These bigger chunks will then contain smaller chunks with the actual grass data. This is visualized in the video.
Source code for the last previous implementation: [ Ссылка ]
Grass assets from: [ Ссылка ]
Terrain height map from: [ Ссылка ]
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