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💬 Here's the first video in my Asset Review Series where I go through packages on the Asset Store and see whether they are worth it.
For this first video I chose the asset that has helped me personally quite a lot. This is the asset that enabled me to make my very first Steam game, Survivor Squad, all the way back in 2013!
Without this that game would not be possible or it would have taken me an extra year to build, so I can definitely vouch for it's usefulness.
This lets you run Pathfinding on pretty much any scenario, it can be on a 3D game, Terrain, 2D, moving floor, dynamically generated world, multiple levels, etc.
It really is adaptable to any scenario and any game.
And it's all set up with super fast multithreading so in terms of performance it is barely noticeable.
This video is split into 2 parts, first lets look at the official demos and to see the asset in action.
And then a quick getting started tutorial on how to start using the asset and add it to your own games.
#unity #assetstore #gamedev
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📝 Related Videos:
A* Pathfinding in Unity [ Ссылка ]
Control Units and Give Orders (Unity RTS Tutorial) [ Ссылка ]
Animated Cursors in Unity! [ Ссылка ]
Modular Character System in Unity [ Ссылка ]
00:00 A* Pathfinding Project Asset Review
02:52 Examples
18:56 Getting Started Guide
20:00 A* Pathfinding Project Asset Review
If you have any questions post them in the comments and I'll do my best to answer them.
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
You can see my games at www.endlessloopstudios.com
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The PERFECT Pathfinding! (A* Pathfinding Project)
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