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In this episode of the Sidcourse, we take a personal look at Hellblade: Senua's Sacrifice and living with psychosis.
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Video games are a unique medium and through it, developers are able to craft experiences that allow players to empathise with different situations. In recent years, it's been an incredible medium to address the topic of mental health.
Hellblade is one of the first game's to tackle the topic of psychosis. Characterised as an impaired relationship with reality. People suffering from psychosis experience delusions and/or hallucinations. Where a delusion is a false belief or impression that is held even though it’s contradictory to the truth. And hallucinations are seeing, hearing, feeling or smelling things or people that are not present.
As an incredibly volatile and dangerous set of symptoms, games as a medium are an incredible method of showcasing, sharing and ultimately allowing the player to empathise and understand the struggle for those living with psychosis.
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In the UK:
You can call the Rethink advice and information service on 0300 5000 927 (10am-1pm).
Also the Depression Alliance, a charity, has a network of self-help groups.
Samaritans offers a 24-hour confidential helpline: 116 123
In Australia:
You can contact the BeyondBlue support service in 1300 22 4636
In the US:
You can call the Crisis Call Center on 1-800-273-8255 at any time of the day.
If you're more comfortable talking via text than on the phone, 7cupsoftea.com offers an anonymous chat service.
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Hi, my name is Sid and I produce video essays, podcasts and dissections of video games, television shows, films and art on my channel; Leonardo Da Sidci. It's my aim to create stylish and substantial content that is both engaging, entertaining and informative in a format that encourages discussion.
Hellblade and Living with Psychosis | Sidcourse
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