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References
Anderson, Ashley F., Daphne Bavelier, and C. Shawn Green. 2010. “Speed-Accuracy Tradeoffs in Cognitive Tasks in Action Game Players.” Journal of Vision 10: 748.
Basak, Chandramallika, Walter R. Boot, Michelle W. Voss, and Arthur F. Kramer. 2008. “Can Training in a Real-Time Strategy Video Game Attenuate Cognitive Decline in Older Adults?” Psychology and Aging 23:765–77.
Chiappe, Dan, Mark Conger, Janet Liao, J. Lynn Caldwell, and Kim-Phoung L. Vu (2013). “Improving Multi-Tasking Ability through Action Videogames.” Applied Ergonomics 44:278–84.
Colzato,LorenzoS.,WeryP.M.vandenWildenberg,andBernhardHommel.2014.“Cognitive Control and the COMT Val (158) Met Polymorphism: Genetic Modulation of Videogame Training and Transfer to Task-Switching Efficiency.” Psychological Research 78:670–78.
Dye, Matthew W. G., C. Shawn Green, and Daphne Bavelier. 2009. “Increasing Speed of Processing with Action Video Games.” Current Directions in Psychological Science 18:321–26.
Eichenbaum, A. E., Bavelier, D., & Green, C. S. (2014). Video games: Play that can do serious good. American Journal of Play, 7, 50-72.
Franceschini, Sandro, Simone Gori, Milena Ruffino, Simona Viola, Massimo Molteni, and Andrea Facoetti. 2013. “Action Video Games Make Dyslexic Children Read Better.” Current Biology 23:462–66.
Green, C. Shawn, and Daphne Bavelier.. 2012. “Learning, Attentional Control, and Action Video Games. Current Biology 22:R197–R206.
Li, Renjie, Uri Polat, Walter Makous, and Daphne Bavelier. 2009. “Enhancing the Con- trast Sensitivity Function through Action Video Game Training.” Nature Neuro- science 12:549–51.
Li, Roger W., Charlie Ngo, Jennie Nguyen, and Dennis M. Levi. 2011. “Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia.” PLoS Biology 9.
McKinley, R. Andy, Lindsey K. McIntire, and Margaret A. Funke. 2011. “Operator Selec- tion for Unmanned Aerial Systems: Comparing Video Game Players and Pilots.” Aviation, Space, and Environmental Medicine 82:635–42.
Rosser, James C. Jr., Paul J. Lynch, Laurie Cuddihy, Dougls A. Gentile, Jonathan Klonsky, and Ronald Merrell. 2007. “The Impact of Video Games on Training Surgeons in the 21st Century.” Archives of Surgery 142:181–86.
Schlickum, Marcus K., Leif Hedman, Lars Enochsson, Ann Kjellin, and Li Fellander-Tsai. 2009.“Systematic Video Game Training in Surgical Novices Improves Performance in Virtual Reality Endoscopic Surgical Simulators: A Prospective Randomized Study.” World Journal of Surgery 33:2360–67.
Torres, Ana Carla Seabra. 2011. “Cognitive Effects of Video Games on Old People.” International Journal on Disability and Human Development 10:55–58.
Trick, Lana M., Fern Jaspers-Fayer, and Naina Sethi. 2005. “Multiple-Object Tracking in Children: The ‘Catch the Spies’ Task.” Cognitive Development 20:373–87.
Cognitive Benefits of Playing Video Games
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