What if frame generation was available for every game and worked on Intel, Nvidia and AMD GPUs? And what if you could actually have TWO interpolated frames instead of just one? And how about some high quality scaling options included in the mix too? That's the pitch for Lossless Scaling - an inexpensive scaler with intriguing frame generation capabilities - so what's the quality level like? What are the benefits and drawbacks? And what are the best use-case scenarios? Alex Battaglia reports.
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00:00:00 Introduction
00:00:53 How does Lossless Scaling Frame Generation work?
00:02:37 How does it look in motion? Lossless Scaling vs. FSR 3 vs. DLSS 3
00:06:48 Input latency and game feel
00:07:55 How can you use it best?
00:15:02 Conclusion
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