Right, another not-so-popular build out there, yet a build I quite like to play. I still think Swordsman build is pretty strong, but it's also one of the trickiest Assassin variant to make.
My main idea of playing this full Swordsman build is using Ember Spirit as the main carry to destroy enemy's clustered formation. Having said that, you might think that getting 3* Ember Spirit is a must. However, that's not the case. In my experience, 2* Ember Spirit is enough to cause havoc, as long as you get better progression on other units to compensate. The more important factors are unlocking 6 Swordsman alliance and getting Battle Fury.
These 2 factors are what makes playing full Swordsman build tricky. First, you cannot rely fully on rolling. Instead, you must balance your play between rolling and leveling, which maybe not very intuitive for many players. Secondly, to make things much easier you need TWO items: Pirate Hat and Battle Fury. I will say getting these items is more important than getting 3* Ember Spirit. Of course you can play Swordsman without these, but it will be very hard.
In this match, I show you that even with 1* Ember Spirit until round 24, I can still win with very good progression on other units and getting items I need.
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