Everything EDH is a gameplay series that shows off the various and creative ways you can play the Magic: The Gathering format; Commander. Hosted, Produced and Edited by Nick Harman.
Chulane, Pir/Toothy and Animar V Glissa
This will be a quick game this time around due to… well you’ll see.
Music: The Come Up by: Hell Hounds
Special Thanks to the new Bay Area band: Hell Hounds for allowing us to use their newest song:
The Come Up. If you liked what you heard, don't be afraid to check them out! The link to their song is directly below. Follow on Youtube and Spotify, and look out for their first album in the works right now!
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How To Play Archenemy EDH
What is Archenemy?
Archenemy is 3 Vs 1 .
The solo player aka “The Archenemy” has a deck of scheme cards that they draw from at the beginning of each of their turns. It is the Archenemy’s objective to eliminate the other 3 players one by one before they can gather enough resources to fight back.
The other 3 players need to work as a team to take down the Archenemy before their scheme cards become too troublesome to defeat. Players in a team may show each other their hand and openly strategize.
What are Scheme Cards?
Scheme cards are like sorceries with effects that provide an advantage for the Archenemy and a disadvantage for the team of players.
What Do You Need to Play?
-20+ Scheme Cards
-4 Players
Set up: / Rules
Construct a deck of at least 20 Scheme cards, shuffle and have in front of the Archenemy
The Archenemy goes first and begins the game by revealing the first scheme card.
Scheme cards go on the stack and can be responded to.
Players on a team have 20 life points each
The Archenemy have 40 life points
Players can only block for themselves
Other than that, it’s a normal game of EDH
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