In this video, I'll show you how to implement a checkpoint-based respawn system integrated with our existing health and stamina system (covered in the previous video). We'll use the save game system to store the player's last location in a save game object and reload it when the game starts. Additionally, I'll demonstrate how to enhance the visual by adding particle effects (might still need a fix on the looping issue).
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Chapters:
00:00 Introduction
00:42 Creating Checkpoint Actor
03:14 Handle Save Game
05:27 Handle Load Game
06:35 Testing
07:32 Closing
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