Added directional blocking via a blendspace. Attacks only get blocked if the attackers sword hits your sword before it hits you!
The AI is also programmed to somethimes block based on the angle it is attacked at, but this system needs alot more math to work properly.
If you want to try out the mechanics for yourself(you can also play online with friends via steam) feel free to download the newest build here! :
[ Ссылка ]
Ещё видео!