Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques with this 4-hour workshop by Phil Stoltz: [ Ссылка ]
Start your free trial to The Gnomon Workshop training library today: [ Ссылка ]
Phil Stoltz is a Senior Environment Artist working in the videogame industry, and in this 4-hour workshop, he reveals his tips and techniques for creating a photorealistic medieval castle scene.
The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal’s new lighting system, Lumen.
Project files available with this workshop include Phil’s Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).
CHAPTERS:
1. References
2. Environment Blockout Techniques
3. World Building Tips & Tricks — Part 1
4. World Building Tips & Tricks — Part 2
5. Material Blending
6. Sculpting in ZBrush
7. Lighting — Part 1
8. Lighting — Part 2
Plus, browse hundreds of other video tutorials by leading professional artists at:
[ Ссылка ]
Ещё видео!