Bout presents: Top Gear 3000 ㅡ Versus Mode, Race 4+
Prepare for another adrenaline-charged voyage through the cosmos as we unveil the next thrilling chapter of "Top Gear 3000: The Pegasus Chronicles" on our esteemed YouTube channel. Episode four introduces us to the sleek and powerful purple marvel, The Pegasus, in the dynamic setting of Versus Mode, Race 4+.
The focal point of this episode is the enthralling Versus Mode, an electrifying multiplayer spectacle that accommodates up to four players with the aid of a multitap. The screen seamlessly splits into four, immersing players in an intense and competitive racing experience. For those instances where the player count falls below four, seamlessly integrated AI opponents step in to ensure a relentless and thrilling competition.
Each race in Versus Mode stands as a standalone marvel, unfolding on meticulously designed tracks. Players are bestowed with the power to choose from four distinct speed/acceleration/boost combinations, a nod to the beloved original Top Gear, adding an element of strategy and excitement before the race commences.
The star of the show, The Pegasus, takes center stage with its unique attributes—low acceleration, high maximum speed, and a medium boost. The selection process mirrors the iconic original Top Gear game, striking a balance between nostalgia and innovation, appealing to both veteran players and newcomers alike.
The cosmic race intensifiesㅡpoints become the currency of competition, mimicking the structure of the Championship Mode. However, Versus Mode injects a captivating twist into the formula, recalibrating point values to introduce an element of unpredictability and excitement.
We extend an exclusive invitation to join us on this cosmic adventure by subscribing to our channel. Anticipate more heart-pounding races, each contributing to the legacy of Top Gear 3000 and The Pegasus Chronicles.
Thanks for being a part of this epic voyage. We'll see you next time!
Top Gear 3000, known in Japan as The Planet's Champ: TG3000 (プラネットチャンプ TG3000), is a racing game developed by Gremlin Interactive and published by Kemco for the Super Nintendo. It's the sequel to Top Gear 2, and the last in the Top Gear series to be developed by Gremlin Interactive.
In Versus Mode, up to four players can play with the addition of a multitap. The screen is always split four ways; if there are fewer than four players, AI opponents will form up the remainder. Each race is a stand-alone affair on a single track, with players choosing from four different speed/acceleration/boost combinations (similar to original Top Gear) before the race begins.
The car selection is similar to the original Top Gear game. Points are given out just like in Championship Mode. But point values are different.
Planets of the conglomerate—the game has two distinct modes of gameplay, with Championship mode and Versus mode, both being the most expansive. Cars are limited by the range of their fuel, and of the condition of their frame; players gain fuel by driving over the red Recharge strips, and repair their car's structural integrity by driving over the blue Repair Strips.
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Release: April 28, 1995
Platforms: Super Nintendo Entertainment System, Super Famicom
Developer: Gremlin Interactive
Publishers: Kemco, Gremlin Interactive
Programmer: Ashley Bennett
Artist: Michael Hirst
Composer: Neil Biggin
Series: Top Gear
Rating: Everyone (ESRB)
Game Modes: Single Player, Multiplayer (up to two players simultaneously)
Genres: Arcade-Style Racing, Driving, Racing, Automobile
Super Nintendo Entertainment System, Super Famicom
On release, Famicom Tsūshin scored the game a 21 out of 40. GamePro commented that the game is solidly made, but derivative. They elaborated that the weapons are not truly important to the action and that many of the outer space locales "look suspiciously Earthlike", leaving the "terrific" four-player mode as the only element to set Top Gear 3000 apart from the many racers which preceded it. Nintendo Power gave it a rating of 3.2/5.
Due to the capabilities of the new chip DSP-4 used for this game, it was the first game in the series that was possible to split the track in two different directions with different lengths, sometimes intentionally making one route much faster than the other. Top Gear 3000 was the only game in the history of the Super NES to use this chip.
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