In this video we will look at how to set a project in ZBrush to allow us to sculpt tiling textures for use in a game engine or in a pre-rendered environment. We will be using the wrap function for our brushes and a special piece of geometry that has been unified in ZBrush screen space. We will also store a camera using Zapplink so we can always get back to our special view we set up for sculpting and rendering. We will then go into Photoshop and lean any seams we have and use our renders to build custom maps.
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