After many attempts this is as close as I got so far. It's still not perfect, steering (combined with driving) only works so-so (which is why I didn't bother to record it). The arms connected to the wheels aren't sturdy enough and can bend, the slack in the steering and difference in rpm from all the motors, make it work not so well. Considering to drop the driving and make it more a "demo-model" and change from PF to PU since that allows you to control the rpm of the motors and I can program the transformation instead of me manually doing it like in this video. At the end of the video are the brake flaps that were used for high speed cornernering in the game.
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