Ever wonder how to get those 2d-animated facial expressions on a 3D object? Well, now’s your chance! In this tutorial, Nick Romick explains how to use keyed expressions to drive UV coordinates to change both the eyes and the mouth expressions all in one neat material… then apply that to a Lego version of Ricky from the Trailer Park Boys! Neat, hey!?
We’re using UDIMS, so you might want to catch up on the naming convention used, as well as the way the UV editor is laid out. You can do that here by checking out this UV offset grid - [ Ссылка ]
Also, check out this other tutorial on how to add a controller to change character models on the fly! [ Ссылка ]
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