In this part, we clear the Fire Vellumental Cave and defeat the Fire Vellumental, gaining it's power.
Collectibles: 17
1. Not-Bottomless Hole #1 of 10 (Fire Vellumental Cave) - 2:12
2. Not-Bottomless Hole #2 of 10 (Fire Vellumental Cave) - 3:18
3. Not-Bottomless Hole #3 of 10 (Fire Vellumental Cave) - 3:20
4. Not-Bottomless Hole #4 of 10 (Fire Vellumental Cave) - 4:56
5. ? Blocks #1-4 of 16 (Fire Vellumental Cave) - 5:16
6. ? Blocks #5-13 of 16 (Fire Vellumental Cave) - 5:42
7. Not-Bottomless Hole #5 of 10 (Fire Vellumental Cave) - 5:54
8. ? Block #14 of 16 (Fire Vellumental Cave) - 6:01
9. ? Block #15 of 16 (Fire Vellumental Cave) - 6:12
10. Not-Bottomless Hole #6 of 10 (Fire Vellumental Cave) - 6:39
11. Not-Bottomless Hole #7 of 10 (Fire Vellumental Cave) - 6:45
12. Not-Bottomless Hole #8 of 10 (Fire Vellumental Cave) - 6:54
13. ? Block #16 of 16 (Fire Vellumental Cave) - 8:44
14. Not-Bottomless Hole #9 of 10 (Fire Vellumental Cave) - 9:47
15. Not-Bottomless Hole #10 of 10 (Fire Vellumental Cave) - 9:55
16. "Fire Flower" Collectible Treasure #1 of 1 (Fire Vellumental Cave) - 12:59
17. Fire Bibliofold
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Boss: Fire Vellumental - 14:00
Weakness: Water Vellumental
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Fire Vellumental's Attacks:
Fireball - The Fire Vellumental will shoot a fireball across the screen at you. This attack can hit regardless of your position on the arena.
Flamecrower - This is a fire breath attack that can hit 4 times. This attack is fairly rare from my experience and I'm unsure how it triggers.
Molten Feathers - The Fire Vellumental will shoot some of it's feathers around the arena each turn, if you walk onto a panel with flaming feathers on it, you will take 10 damage per feather on that panel.
Hot Wings - If we use the Water Vellumental's Attack too early and are unable to finish the Fire Vellumental off on the following turn, it will use this attack to rekindle itself and call back all of it's feathers, restarting the fight in a sense.
Mild Wings - The Fire Vellumental will only use this attack while it's doused from the Water Vellumental's attacks, and we are standing right next to it after our turn. This is also a wing slap.
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Strategy: To beat the Fire Vellumental, we must first remove all of it's flaming feathers. The primary goal is to deal as many hits as you can each turn as each hit will knock off some of the Fire Vellumentals feathers (The Molten Feathers attack will also shave off some feathers, assisting us with our strategy). Once the Fire Vellumental is low enough on health, we use the Water Vellumental Panel to put out the flaming feathers on the arena, then use the 1,000 Arms Fold to beat down the remainder of it's health (Do NOT use the Water Vellumental's Attack too early as the Fire Vellumental will simply reignite itself and regain it's feathers!). As a finishing touch, we grab the feathers on top of the Fire Vellumental's head and rip them upwards and out to defeat it.
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