Not sure how the AI behaves in this mod, majority of the time he just spams ''attack'', he can spam Fire Breath as well if he really wants for the unlucky.
One of those lucky runs I guess, AI spams basics.
Dampers have been removed from the shop, can still be found on the field as 0/1 item cap.
Was wondering why Dark doesn't block Hydras Toxic Breath, it's been changed to ailment attack.
Gotta sleep Hydra now when he triggers Magatsuhi.
The 1st or newest ''HardType?'' mod released for SMT 5 Vengeance that overhauls the game like the SMT 3 Nocturne Hardtype patch.
Single target buffs changed to AoE, how it's suppose to be in SMT series.
Bosses have more hp / stats.
New skills.
no more drain/repel cheese that takes away all press turns.
Full info of the mod down below.
Mod: [ Ссылка ]
Shin Megami Tensei V: Sempiternal Vengeance is a total gameplay overhaul mod that aims to properly engage players with the game's systems, increasing difficulty while also vastly expanding the tools at the player's disposal.
The mod is designed with the Hard difficulty on a new game in mind.
Main Features
+200 Boss adjustments, including new movesets, behaviors and gimmicks
+200 Skill adjustments, such as improving AoE skills and turning all buffs into AoE
+30 new skills, both unique and generic
Complete overhaul of innate skills, primarily buffs to existing values
QoL additions such as visible power values of skills in descriptions
In-Depth Changes
Nahobino's innate skill Magatsuhi Spring recovers 25% MP, directly influencing the relationship between how well players utilize Magatsuhi Skills and their MP economy
Omagatoki: Critical replaced by Omagatoki: Potential, strong encouragement to use different Magatsuhi Skills in various strategies
All -kaja and -kunda buffs target all allies, Ma- buffs/debuffs now cover two buff types instead of one
Buffed all Charge-type support skills and increased their cost
Uncapping skills with multiple hits, allowing them to hit up to their max hit count against bosses
Several new and improved existing innate skills that make demons significantly more unique and useful
Significantly stricter item reserves, including restricting Dampeners to only holding one at a time and removing them from the shop
Additional press turns and removal of cheese strategies for bosses, they now present a significantly higher challenge that requires good teambuilding
Improved cost and effect of certain miracles, such as summoning discount going up to 75% and halving the price of Physical/Almighty Mastery miracles
Completely new Mastema fight on CoV Chaos
Hydra Sempiternal Vengeance Mod [HARD] - Shin Megami Tensei 5 Vengeance
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