Wad: Nosp2
Map: 29
Skill: 4
Category: UV-Max
Exe: dsda-doom 0.21.1
Time: 38:54
-complevel 9
Author: Ancalagon
"Almost every section of this demo went horrible and I barely survived. The ending was extremely scary."
I am not a fan of these maps with one setpiece fight after the other, it doesn't feel right to me that what you do in one room has no effect anywhere else in the map. But this map still has some nice fights.
What isn't nice are these imp hallways at the start, at least they are short unlike the hallways in the previous map, then after some uninteresting fights we arrive at the triple doors, I choose the yellow key door first cause it has the hardest fight in the map and I want to be dying at the fight as soon as possible in the demo, the fight doesn't start too bad but then 4 cybers spawn and there is barely any space to dodge them so I just kinda pray they don't kill me.
The next fight in the room with the masterminds is really weird, it looks like you'll have to play in this nice arena but the best strategy is to just camp a side room after killing a mastermind in it and I can't really see how you can survive the fight without doing this.
Next I choose to go for the blue key cause it's the 2nd hardest door, the first fight in this area is pretty nice, you have to try to not kill the mancs at the sides cause cybers spawn in their place when they die, this fight also often killed me or left me with so low hp that the zombies at the end killed me.
The red door section is pretty easy, in the red rock room it would be faster to activate the switch behind the cyber inmediatly after entering the room but I really didn't want to lose attempts at this point in this map trying that.
Luckily I never lost an attempt to the finale, there is a cheese for this fight, the hks don't spawn fast enough to block the exit of the room and you can just run out but this cheese is really slow.
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