A beginning to end playthrough of Sierra On-line's 1994 graphic adventure game, King's Quest VII: The Princess Bride.
Both endings have been included in this video. The first (the good ending) follows naturally from the gameplay of Chapter 6; the second (bad) begins at 3:40:51.
There are a lot of genre snobs that blast KQ7 as being one of the weakest entries in the series. I am not one of those people. I played this for the first time some months after it was originally released, and the graphics, sound, and simplified interface made the game MUCH more accessible to the masses. It is true that the smart cursor made the game quite a bit easier than earlier games, but the puzzles by in large are the most logical the series had seen, putting them about on par with KQ6 in terms of relevancy to the plot. The presentation was likened to that in Disney films when the game first came out, and hindsight shows up just how much hyperbole was being used there. But, by any account, the animation (especially being in SVGA 640x480x256) was phenomenal, and was light-years beyond anything seen before it in games that didn't rely on FMV for in-game graphics. It probably helps that six different animation studios worked on it with an absurdly large budget :) I also believe that this was the game Roberta Williams worked on before beginning Phantasmagoria, released the following year.
I don't belief that KQ7 is necessarily the best of the series, but I do think that it sits awfully close to KQ5 and KQ6 in terms of storytelling and taking full advantage of the PC medium.
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No cheats were used during the recording of this video.
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