Aaand I'm back! With the compilation of Anomaly addons everyone has probably been looking for, or as close to Gunslinger/EFT as Anomaly will get right now, on the new 'RC19' update. I've merged about every available weapon mod for Anomaly I could possibly find, resulting in the combo of 'Boomsticks and Sharpsticks' newest update, 'AWP 0.2 Pack', EFT Weapon pack, 'CW weapons RC18' as well as 'CW weapons from U4H8', 'CEMENTS viewmodels', Stcop 3.4 weapons/scopes, a few TAZ weapons, Feel fried's item usage animations, Anomaly HD models, restored B&S weapons like KAC and 9Aa91 etc, Dialouge expanded, 4K textures (not for world), ambient music overhaul, new inventory sound, vanilla main menu, and of course T.H.A.P. This took me a stupid amount of effort, over 400 hours of work and an entire filled book of notes, but I changed more in this pack than anything I ever have before. None of the credit is mine, it all goes to Delorian x2, Gunslinger mod team, Mich_Cartman, Mortan, Andrejs Green, LsdPro, unethicalrus, Comrade Sandwich, _Mr_Vlad, Absolut Soft, Feel fried, ICHICROW, StCoP 3 team, Damien, CEMENT, LVTNER, Igigog, GhenTuong, eft pack developers, Freedom_is_garbage, fitzroy_doll, Arkady & Boris Strugatsky, all the Anomaly discord bois, rest of Anomaly devs and anyone else I forgot. I just jank this stuff together and patch where I can.
STANDALONE DOWNLOAD: [21GB]
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MEDIFIRE MIRROR
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Day 1 Patch (REQUIRED): [ Ссылка ]
fixes PDA, AEK, SKS, And Mossberg 590
MOTION BLUR MUST BE DISABLED OR 3D SCOPES WON'T WORK!!!
MOD ONLY [8GB]
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MAG MOD: [ Ссылка ]
NOTE!!! ALL bugs seen in the latter half of the video have been FIXED, there is no known sound errors or aim hud issues! (overzoomed scopes like AEK in vid) There is a few things of note with this build, the first being that CW weapons holosights don't function right. This is because of shader based scopes and I cannot fix atm, but I'm okay with that for now, it'll be fixed eventually. The second, is that some PiP scopes will probably fuck your FPS raw if you don't have a good PC. Really, the PiP scopes are unoptimized enough this mod ends up being very demanding. But, again, that is the POINT of this build, as with a 32:9 display I cannot use 2D scopes, they stretch beyond belief, so I ALWAYS prefer 3D scopes. Also, if you really can't run the 3D scopes, B&S weapons also have included all their 2D scope attachments, so there is little worry for performance conscious users. And, since this mod actually affects less files than my previous modpack, it's much more adaptable to other mods and further customization. (Though not weapon mods). Also, I accidently left dev screenshots in bin folder. They should all be deleted lol whoops. And finally, Idk about missing HD NPC textures. This is how the mod was released, so I'll try to fix it myself in the future.
Weapons now redone/added (And variants of): 9A-91, AK-47, AK-74, AKS, AKM, AKMN, AK-74 RPK, AKMSN, AEK-971, RPK, AK-74 ISG, AK-74 N, AK-74 PMC, AK-74M, AK-75M Beard, AK-74M N, AK-74M_N 1, AK-74U Tac, AK-101, AK-102, AK-103, AK-104, AK-104 Alfa, Ak-105, Ak-105sp, AKM ISG, AKS-74U, AKSU ISG, AKSU M1 ISG, AK-12, AK-12 Custom, AK-12 m1, Bizon, Colt 1911, Colt 1911 N, Desert Eagle, DVL-U, DVL-S, FAL Aus, SA58, SA-58 OSW, FAMAS 3, FNC, Glock 17, Glock 17 m1, HK416, Karabiner 98, KAC ISG, KS-23, L96A1, L96A1m, M4, M4 butcher, M4 TAC, M4A1, M24 Green Dragon, Barrett M82, MK-14, Mosin, MP5, MP7, Carabiner, MP 133, MP 153, MP 153 m1, P90, PM, PB, PMM, PP-2000, Remington 700, RPD, RU 556, Saiga, Saiga 12s ISG, Saiga 12s m1, Saiga 12s m2, SCAR, Sig 220, Sig 220 n, Sig 226, SKS, SKS Modern, SKS Molot, SKS Tac, SV-98, SV-98 Custom, Socom-16, SVD, SVD m1, SVD-S, SVD-E, TOZ-106, TOZ 106 m1, TRG, STG-44, UMP-45, VAL, VAL Tac, VEPR-12, Vihr, Vintorez, Vintorez ISG, Vintorez m1, Vintorez m2, Vintorez n1, VSK-94, Jericho 941, VSSK, Walther P99, M1 Carbine, and even the Knives.
I hope everyone enjoys and appreciates what the community has put together and I hope this brightens someone's 2020 even a little bit :) Having 3D scopes, HQ animation, mutant skinning anims and item usage in Anomaly has been my constant dream for the last few years and I'm so happy it's finally here!
THE FUTURE
My next update will probably be a remake of the current version of B&S, where I will overhaul the hands/hud positioning to be consistent across ALL weapons, like AWP weapons included in this pack have. The amount of work involved with this will likely take me around a month. Also, I am also going to continue putting weapons on new animations :)
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