Jon Blow is the renown designer of The Witness, and Braid. Sponsors: [ Ссылка ] for 20% off. [ Ссылка ] for supply chain AI.
Patreon: [ Ссылка ]
Crypto: [ Ссылка ]
PayPal: [ Ссылка ]
Twitter: [ Ссылка ]
Discord Invite: [ Ссылка ]
iTunes: [ Ссылка ]
Pandora: [ Ссылка ]
Spotify: [ Ссылка ]
Subreddit r/TheoriesOfEverything: [ Ссылка ]
Merch: [ Ссылка ]
LINKS MENTIONED:
-Jon's talk on video game ideas: [ Ссылка ]
-Jon's talk on motivation and burnout:
[ Ссылка ]
-Iain McGilchrist interview: [ Ссылка ]
-Rupert Spira interview: [ Ссылка ]
THANK YOU:
-BigPhilCombo (on the discord) for managing the Discord voluntarily and making it a place where almost 900 people talk respectfully
TIMESTAMPS:
00:00:00 Introduction
00:02:46 Jon recounting people using him for clicks
00:05:53 Too many wannabe gurus, and not enough instruction in our culture
00:08:00 Curt's mainupulation of the "formal" aspects of film is owed to Jonathan
00:09:34 The goal of understanding the universe (what does that mean?)
00:17:23 How understanding oneself is related to understanding the universe
00:19:41 Limits of language and "truth"
00:25:10 Video game design and building one's own TOE
00:33:22 Examples of what works and doesn't in game design for Braid's aesthetics
00:44:03 Game mechanics vs the "theme"
00:54:29 Not being able to explain true art
00:56:06 True art vs. "propaganda"
01:04:01 Dislike of contemporary art
01:12:06 Jon on video game reviews (and discussions on art, in general)
01:32:32 Specifics on how Jon does video game design
01:42:02 Rupert Spira in The Witness
01:47:08 Original ideas are difficult
01:49:34 Meditation and life long insights from single moments
02:00:20 Materialism vs. qualia vs. stories vs. models
02:06:25 Wolfram's physics model
02:09:21 Free Will is too "simple"
02:16:12 Super Bunyhop's and Joseph Anderson's review of The Witness
02:16:39 Dunkey?
02:16:45 VR is interesting but not for immersion
02:22:54 Stanley Parable
02:23:36 OpenAI applied to video games
02:26:00 Unreal Engine 5, hype?
02:31:24 [ForceField] On Henri Bergson
02:32:49 [stef] How do you achieve subconscious artistic expression in game making
02:34:41 [Steven Brent] Videos games better than other mediums for certain emotional expressions?
02:36:45 [Pooja Soni] Video games and helping mental illnesses / adjunct to therapy
02:40:27 [James R] Mind uploading
02:43:31 [Tom] Analytic / rational vs. intuitive / supra-rational
02:45:34 [Chris Merola] Stephen's Sausage Roll is one of the best puzzle games
02:48:42 [championchap] Having aphantasia and designing games
02:49:50 [Brian Mauch] Ask why the industry has gone to "shit"?
02:51:41 [James Jones] On Neuralink
02:53:37 [Johannes Norrbacka] Jai and opinion on other data-oriented languages
02:56:33 [Lara Lebeu] What connects him to non-duality teachers? (because of the Rupert Spira video in The Witness)
02:59:35 We're at a stagnation point in society
03:04:00 [Mr. K] "Yeah: wtf is Kojima working on lol"
03:04:16 [ZenoEvil - Meaning Machines] Why hasn't Braid's success led to copycats?
03:06:31 [Wes Lord] Getting over burnout and other motivational issues
03:08:45 [bc1n0] "Please beta access to Jai? Will pay $100 for access."
03:10:54 [Michael Bespalov] Hades' early access model
03:13:22 How does playtesting work? And how does Jon use it?
03:15:25 [Ivan] Thoughts on state of free speech in the world
03:21:07 Eric Weinstein, Peter Theil, and stagnation (again)
03:26:02 SCRUM? Kanban? What's the work process?
03:29:49 [Ruari VK] Why is it called 'The Witness'?
* * *
Just wrapped (April 2021) a documentary called Better Left Unsaid [ Ссылка ] on the topic of "when does the left go too far?" Visit that site if you'd like to watch it.
Ещё видео!